MSR, XM2010, close enough.
The MW2022 XM2010 will appear as the MSR (Rattlesnake) and is unlocked at level 20.
The XM2010 uses the general stat block of the 480 damage sniper rifles due to its short magazine size (5 rounds, option to extend to 9 rounds). The XM2010 acts as a middle ground between the concealment of the Desert Fox and raw precision of the R93, with the XM2010 placing an emphasis on modularity to lean more towards either concealment or precision depending on your setup.
Stat Notes:
Spoiler!
The damage of the XM2010 sits at 480, the same as the R93/Desert Tech Stealth Recon Scout.
The Damage Sweetspot range values follows the vanilla MSR's. I dont follow Payday meta that much, but the MSR has a supposedly weaker damage sweetspot range compared to the R93/Desert Tech Scout Recon. I guess that makes XM2010 is technically weaker than the R93/DT Scout Recon in these regards, but I am certain the sweetspot barely matters for most engagement ranges and most people are in the "Frenzerker and Graze go BRRR" mindset anyways.
The rate of fire sits at 60 RPM at base. However, you can modify the RPM to either 50 RPM (and gain some accuracy), or to increase your fire rate to ~70 (at the expense of accuracy), which is slightly superior to the R93/DT Scout Recon.
Magazine size starts at 5 rounds, with the ability to extend the mag size. Do note that you actually get 9 rounds as opposed to MW2022's 8 rounds due to Payday rounding. Unless I force Weaponlib as a requirement, vanilla Payday functions only lets me extend the mag size to either 7 or 9 rounds, so I went with 9.
The total ammo pool is 5 mags' worth of 5 shots each, or 25 total rounds. This is slightly lower than either the R93/DT Scout Recon, but shouldnt be too big of an issue if you pace your shots.
Ammo pickup is the same as the R93's rates: 0.7 minimum pickup, 1.0 maximum pickup.
The accuracy of the XM2010 sits at a somewhat subpar for a sniper rifle at 76 at base, but can be increased with mods up to a perfect 100 at expense of concealment, or decreased with mods to gain concealment at the expense of accuracy.
Stability is a dump stat on bolt action sniper rifles.
Concealment starts as a base of 13, which is a middle ground between the R93/Desert Tech Scout Recon. You can increase the concealment by stacking concealment mods at the expense of accuracy, but you arent concealing the XM2010 "as" good as the Desert Tech Scout Recon.
Known Issues:
- You might see the animation of the bullets being chambered into a nonexistent barrel. Dont you love COD's odd proportions?
- Some thinner gadgets clip into the MLOK panels.
- The default magazine will floating out of your hands during reloads due to its small size.
- The Notice Me Receiver has some slight clipping on the hold animation, but if you're using it, you probably care less anyways...
Probable Future Asked Questions:
Q: AW50/MRAD?
A: I had the XM2010 mostly done during the leadup to MW2022's launch, so it was just a matter of collecting the missing parts from the full release of Warzone 2022. I havent gotten started on rigging either the MRAD or AW50 weapon. For the MRAD specifically, I dont think there's any existing animation set in the game that would work, though I could just put in Payday just for people to enjoy from a virtual firearms collection standpoint (you know who you are).
Q: Lynx?
A: Use Alcat's for now.
Q: The rest of the R700 variants?
A: eh.. bolt actions are kind of annoying to work with...
Q: Blueprints?
A: I can see blueprints in the files, but dont know what they coorespond to. They are either unreleased, or the various Warzone Store websites are slow on update.
Q: AR57?
A: Funny you say that, using this got me thinking about making the cursed hybrid as a companion weapon.



Love it! i'm using it non stop, one small problem tho, when you're aiming the bolt is silent and when quickscoping there's no bolt animation, Keep up the good work.
Huh, that's strange.
I did a fresh install from the mod page (deleted my old mod_overrides, downloaded from this page, extracted that zip in my mod_overrides) and gave the XM2010 a few quickscopes to test the sounds.
It seems fine on my end.
After the fresh install, I parsed the Beardlib Error log to see if I made a mistake with some sounds or animations not being included in the zip, but Beardlib's editor only gives me a warning that I have an invalid muzzle device ID and an invalid GUI image ID (which are their own slight issues but are unrelated to the major bugs you seem to have).
So I'm not really sure what the issue is with either your recoil animation not playing and the bolt sound not playing.
figured it out, it was a mod that was not supposed to interact with single action animations, sorry for complaining and not checking this things first.