# DMC Combo Counter
A combo counter based on the DMC series style rank visuals (DMC5 ranks here)
The combo progression is solely based on the number of kill you do within a certain time frame.
The mod is heavily configurable :
- Position and Size of the Ranks
- Number of kill necessary for each Ranks
- The time between kills before dropping combo
- If you want some juicy announcer sounds for maximum motivation
- Now with adjustable volume, because MAXIMUM MOTIVATION
Also, you can change the textures and sounds played in the "assets" folder of the mod, so you can finetune the mod for all your needs !
Here's some of the cool assets people made that I could found :
- DMC5 announcer pack from Esef
- ULTRAKILL style meter by LL806
- DMC3 Combo Text by Espio
- DmC² Announcer by Espio
This mod is standalone and (hopefully) will work with any huds or other combo counters (like the one just under this sentence cough cough)
Issues and Future
Some incompatibilities and problems have been reported into the comments and i'm very glad people did (big thanks to all of you).
Problem is : I'm not active on Payday 2 since some weeks, and I won't be for some time. I'm not planning on "abandonning", it's just far in my priorities for the time being and I can't make any promises on when or what can I really fix about those issues.
That being said, and like I replied in a comment some month ago : I'm open for anything that can help fix the mod, in any shape or form. I can integrate thing you've done, you can make a mod or a submod yourself, you can contact me about any of those thing, etc.
In brief, feel very free to contribute if you want/can. In my case, I'll try to get back at it, one day or another !
This mod is based on Hotline Miami Combo Counter (thanks for the HotlineMod group and Eightan work)
Idea requested by Esef in the modworkshop discord
This is such an amazing mod but would a volume slider be possible? I can barely hear the announcer in game
Hey Ham, thanks for the feedback !
EDIT : Forget about all this technical stuff
Spoiler!
The current audio is managed using BLT XAudio feature and the sounds are tied to the "sound effect" volume gauge in the game settings.
There is a volume setting in the documentation but it can only attenuate the volume after the game volume is applied (multiplied by a value from 0 to 1)
Somehow in the code of BLT it doesn't seem to force the clamp on this gain setting (maybe the dll does it ?) so i can try to apply this for higher volume.
If it doesn't work, touching BLT don't seem like a good idea so i would probably not touch it unless someone have a very good idea how to do it. (if you do, plz poke :3)
Other things i could try otherwise i making an option to tie the volume to the music setting rather than the sound effect one if you think that can help.
Last resort in any case, you can alter the .OGG to apply gain directly to the audio file, that can maybe help a bit.
I'll try those things when i got time to work on it, in any case i hope you can still enjoy the mod :)
I added the option into the mod ! Gain over 1 is not "officially supported" by SuperBLT sooooo... i don't know if it could bug or something. Butt, it worked for me even with big values so i'll call that a win. Hope it works for you and have a blast ♥
@tfkmaster just tested it out with some custom sounds and it works perfectly! Thank you for the addition and keep up the hard work