United Offensive Plus is a fork of United Offensive Which adding more options to fully customizeable whatever you like. (This mod will marked as outdated until I fingue out how to fix stuff)
Before get into main feature here what I changed along with fix vanilla spawngroup in this mod.
-Old Gensec SWAT Spawn now enabled by default allowing more variant on Gensec spawngroup.
-Language Are locked for English. (but you can contact me to add more language.)
-FBI shield no longer random appear in hard difficulty unless it's scripted spawn.
-Fix Gensec shotgunner randomly appear in murkywater spawngroup.
-Skulldozer should now spawn in Mayhem difficulty. (normally they only spawn when there is scripted.)
Now for the main feature.
Instead of spawning like United Offensive now by default it's use vanilla spawngroup. (which you can freely adjust which spawngroup you want them to spawn.)
Here is settings list you can freely to adjust with.
-Spawn weak cops (40 HP enemy)
-Spawn HRT (Hostage Rescue Team)
-Spawn Sniper Team (Sniper but without laser)
-Spawn Heavy ZEAL sniper (Crime Spree ZEAL sniper)
-Spawn Winters Shield (Captain Winters Shield minions)
-SWAT variant Spawn (Normal,Hard Difficuity cops)
-FBI variant Spawn (Very Hard,Overkill Difficuity cops)
-GENSEC variant Spawn (Mayhem,Dead Wish Difficuity cops)
-ZEAL variant Spawn (Dead Sentence Difficuity cops)
-Early Marshal Spawn (mix marshal into normal spawngroup)
-spawn old medic dozer (The return of Pre-U183 Medic Dozer)
DO NOTE THAT
-Spawn weak cops won't apply to murkywater spawngroup.
-Hostage Rescue Team only apply to America spawngroup and Zombie spawngroup.
-Crime Spree ZEAL sniper,Old medic dozer and Winters Shield only apply to America spawngroup.
-SWAT/FBI/GENSEC/ZEAL variant ONLY apply to America spawngroup Since other spawngroup are lack of variant. (Other spawngroup will use normal United Offensive spawngroup instead)
-Every special except shield will also use normal United Offensive spawngroup since they are also lack of variant. (especially with dozers since they scaled difficulty with variants)
-Old medic dozer ONLY WORKS on the host if you want to enable it for multiplayer the client must also have this mod too otherwise it's will crash due no model.
Showcase:
To install you also need Tmod base but since I already included it in zip file so Just extract it in the mods folder and should be good to go.

what's the difficulty setting supposed to mean? like do you select in which difficulty they will spawn or from a difficulty (like I pick FBI SWAT VARIANT - NORMAL, will they spawn only in the normal difficulty or will spawn with the normal difficulty stats?)
MOD Difficulty settings are used to choose which variant you want to spawn from difficulty you settings (example you choose swat for normal/hard difficulty to spawn in overkill which will spawn in overkill and above difficulty)
This act is more like a cosmetic change as damage scaling is still the same. (though if you try to spawn higher difficulty variants on normal like Gensec variants some of their weapons will do mayhem damage.)
so like, if I choose SWAT - VERY HARD, will the normal blue swat spawn only on very hard or will FBI SWAT spawn on every difficulty above very hard?
@andrew10ok
blue swats from normal/hard you choose to spawn in very hard will also spawn in higher difficulty along with normal spawngroup that difficulty you choose
(example FBI spawn in Very Hard/Overkill,Gensec spawn in Mayhem,Dead Wish in vanilla spawngroup)
act like you insert those variant into difficulty you set.
@GTTOP 🤝 thanks for the explanation
@andrew10ok no problem 👍