

Application has crashed: access violation
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlAllocateHeap
Current thread: Main
Script stack:
produce() lib/managers/mission/elementspawnenemydummy.lua:72
_try_spawn_unit() @mods/Tmod
base/groupaistatebesiege.lua:33
_perform_group_spawning()
@mods/Tmod base/groupaistatebesiege.lua:121
_upd_group_spawning() lib/managers/group_ai_states/groupaistatebesiege.lua:1569
clbk() lib/managers/group_ai_states/groupaistatebesiege.lua:229
_execute_queued_task() lib/managers/enemymanager.lua:600
_update_queued_tasks() lib/managers/enemymanager.lua:615
original() lib/managers/enemymanager.lua:52
update() @mods/base/req/core/Hooks.lua:288
original() lib/setups/gamesetup.lua:809
update() @mods/base/req/core/Hooks.lua:288
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:559

the PD were problably like
''another payday gang heist?''
"'yea, which one should we sen-''
''yea yea just send everyone you got, i dont care''

by the way having captain shield on will crash client so i going back to common modifier also new shield uint when ?

Can 2 Spawngroups (example: gensec + swat) spawn together?
or is it not how this mod works

I was wondering if there was a mod that could spawn multiple units together, pretty sure it's a very nice mod

what's the difficulty setting supposed to mean? like do you select in which difficulty they will spawn or from a difficulty (like I pick FBI SWAT VARIANT - NORMAL, will they spawn only in the normal difficulty or will spawn with the normal difficulty stats?)

MOD Difficulty settings are used to choose which variant you want to spawn from difficulty you settings (example you choose swat for normal/hard difficulty to spawn in overkill which will spawn in overkill and above difficulty)
This act is more like a cosmetic change as damage scaling is still the same. (though if you try to spawn higher difficulty variants on normal like Gensec variants some of their weapons will do mayhem damage.)

so like, if I choose SWAT - VERY HARD, will the normal blue swat spawn only on very hard or will FBI SWAT spawn on every difficulty above very hard?

@andrew10ok
blue swats from normal/hard you choose to spawn in very hard will also spawn in higher difficulty along with normal spawngroup that difficulty you choose
(example FBI spawn in Very Hard/Overkill,Gensec spawn in Mayhem,Dead Wish in vanilla spawngroup)
act like you insert those variant into difficulty you set.

the spawn old medic dozer setting keeps turning its self on when i turn it to no spawn

i love the idea because you never see again the blue swats but this game is make a little reallistic idea with litterally calling all units
we need a update by the way it dont function any more and will crash the game the moment something spawn in