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COD Infinite Warfare NV4
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Downloads2,469
Views6,935
Publish Date3 years ago
Last Updated3 years ago
Version1.00
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Just a question. So when I aim down sights on this gun its a little wonky, like Ill be aiming to the left so to speak instead of looking straight down if that makes sense. Is it just me or is it the mod itself? Thanks in advance.

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I checked a recent install of the NV4, it aimed down sight where the sights are pointed at.
The sights are also aiming downwards and not left aligned.

Spoiler!



I also checked my Perfect Viewmodel save data, and there is nothing in there that would interfere with the stances.

Maybe you have one of those (Tacticool/MW2019/titled45 degree/insert name here) Viewmodel mods that is adjusting aim down sight stances and is applying to all weapons?

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Are you using Fnuxray's AR15 animation, per chance?

And the issue looks something like this?
(I know it's Pawcio's HK416 and not the NV4, but bear with me here)

To my knowledge, the reason for this issue is unfortunately an animation conflict: either you give up Fnxuray's animation, or you dont use most custom weapons that have weapon_hold=m4 in them.

Pawcio's HK416, my NV4/XM4, Carl's AAC Honey Badger, etc use the vanilla M4A1's hold values as a base. Seems fine at first.
But then you install Fnxuray's awesome AR15 anims ... which also include a new hold anim and new stance modifiers for the vanilla M4A1.

Since Fnxuray's animation also overrides the M4A1 hold values/animation the game reads, the custom weapons also get their hold anims overriden, but were aligned with the vanilla M4A1 hold stances.

That is where the problem comes from, at least for weapons using weapon_hold=m4 in their files.

I could just make a copy of the vanilla M4A1's hold/taser/inspired/sprint/etc animation files and add them to the NV4, but that seems silly file bloat to avoid a conflict with an animation mod, albeit a very popular and awesome one.
And it would be equally silly to force Fnxuray at gunpoint to make his animation mod un-do the M4 stance override, just to avoid problems with custom weapons.

So, unfortunately, all I can say is that the NV4 is incompatible with Fnuxray's AR15 animation overhaul, short of Fnuxray making a compatibility version that does not override the vanilla M4 animation.

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@RJC9000 Ah yes that must be it! Thank you so much for pointing that out. Ill make sure to delete that then cause honestly I like custom weapons better. Thanks again and keep up the good work! =)

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