REQUIRES BeardLib. PUT INTO mod_overrides. Disclaimer: The Car-4 has a 1 second buff on both reloads. Also incompatible with any custom weapons using vanilla M4A1 stance/reload animations
A Reanimation of allwell, almost all and not exactly AR15s in the game.
This mod will override all animations in the following list:
Car-4
AMR-16
AMCAR
AK5
Eagle Heavy
Para
Vityaz (ah yes, totally an ar15)
i reanimated all of these 7 weapons because 6 of these are literally using the car4's set and i absolutely have no idea how to separate them from it just yet also yes foretwist issue, too far gone to fix it and re-export everything
(Please do mention which specific sights are not working, if any.)
To all the people asking about problems with custom weapons aiming to the left, or there being a jump between the last frames of the reload and hold anim: the problem looks something like the streamable link below, right?
If so, those problems are currently caused by Fnuxray's animation mod overriding vanilla M4A1/AK5/M16/SCAR-H/etc hold and reload animations, while those custom weapons are assuming you will use vanilla hold animations/reloads.
Off the top of my head (ie, there might be more), the list of affected custom weapons would include the following:
Pawcio's: HK416, maybe the SCAR-L and AR-18? (needs confirmation)
Carl's: MCX Virtus, FN MK17 Mod 0, AAC Honey Badger, Primary Q Honey Badger, M4 Block II, BCM Cold Harbor, Noveske N4, Remington R5, and HK416C Standalone
Mira's: SAI GRY, ACR-C, and Fang-45
Mine: Black Ops XM4, IW NV4, VK78 Commando, and MCX Gen 1 (for some reason, this last one should theoretically be safe since it clones Fnuxray's anims, but someone below reported the issue existing)
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To all the people asking about problems with custom weapons aiming to the left, or there being a jump between the last frames of the reload and hold anim: the problem looks something like the streamable link below, right?
If so, those problems are currently caused by Fnuxray's animation mod overriding vanilla M4A1/AK5/M16/SCAR-H/etc hold and reload animations, while those custom weapons are assuming you will use vanilla hold animations/reloads.
Off the top of my head (ie, there might be more), the list of affected custom weapons would include the following:
Pawcio's: HK416, maybe the SCAR-L and AR-18? (needs confirmation)
Carl's: MCX Virtus, FN MK17 Mod 0, AAC Honey Badger, Primary Q Honey Badger, M4 Block II, BCM Cold Harbor, Noveske N4, Remington R5, and HK416C Standalone
Mira's: SAI GRY, ACR-C, and Fang-45
Mine: Black Ops XM4, IW NV4, VK78 Commando, and MCX Gen 1 (for some reason, this last one should theoretically be safe since it clones Fnuxray's anims, but someone below reported the issue existing)