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SuperBLT for Linux
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Downloads7,058
Views26,094
Publish Date3 years ago
Last Updated2 years ago
Version3.4.7-master-save-fixes-and-lua-changes
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ZNixCollaborator
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Hello. My game keeps crashing at random times of the match, and the crash log is always signaling SuperBLT is the one at fault, even though I've tried every single thing, using the command, deleting blt_data.txt... It just refuses to stop crashing. Here's my crash log:

06:24:49 PM FATAL ERROR: (/home/dribbleondo/payday2-superblt/platforms/linux/src/log.cpp:27) Fatal Error, Aborting: Segmentation fault!

Obtained 29 C++ stack frames:
0x7fb548722127 libsuperblt_loader.so : blt::error::handler(int)+0x87
0x7fb547abaab0 libc.so.6 : +0x39ab0
payday2_release() [0x5e8f55]
payday2_release() [0x5cc95f]
payday2_release() [0x5cd8b9]
payday2_release() [0x5ce636]
payday2_release() [0x5ce57f]
payday2_release() [0x5d9396]
payday2_release() [0x5e3877]
payday2_release() [0x5e459e]
payday2_release() [0x5e4606]
payday2_release() [0x5e5bbe]
payday2_release() [0x89e8f1]
payday2_release() [0x8c6655]
payday2_release() [0xf6b2b0]
payday2_release() [0x563aa4]
payday2_release() [0x8b6b28]
payday2_release() [0x897657]
payday2_release() [0x8afa89]
payday2_release() [0x994415]
0x7fb5486be59d libsuperblt_loader.so : blt::dt_Application_update(void*)+0x65
payday2_release() [0x9935ef]
payday2_release() [0xa4f63c]
payday2_release() [0xa505a5]
payday2_release() [0xa4f2b4]
0x7fb547aa4850 libc.so.6 : +0x23850
0x7fb547aa490a libc.so.6 : __libc_start_main+0x8a
payday2_release() [0x4213f4]

06:24:49 PM FATAL ERROR: (/home/dribbleondo/payday2-superblt/platforms/linux/src/log.cpp:27) Thread Lua state:

06:24:49 PM FATAL ERROR: (/home/dribbleondo/payday2-superblt/platforms/linux/src/log.cpp:27) stack traceback:

06:24:49 PM FATAL ERROR: (/home/dribbleondo/payday2-superblt/platforms/linux/src/log.cpp:27) [C]: in function 'play_redirect'

06:24:49 PM FATAL ERROR: (/home/dribbleondo/payday2-superblt/platforms/linux/src/log.cpp:27) [string "lib/units/cameras/fpcameraplayerbase.lua"]:1313: in function 'play_redirect'

06:24:49 PM FATAL ERROR: (/home/dribbleondo/payday2-superblt/platforms/linux/src/log.cpp:27) [string "lib/units/beings/player/playercamera.lua"]:137: in function 'play_redirect'

06:24:49 PM FATAL ERROR: (/home/dribbleondo/payday2-superblt/platforms/linux/src/log.cpp:27) [string "lib/units/beings/player/states/playerstandard..."]:5391: in function '_start_action_reload_enter'

06:24:49 PM FATAL ERROR: (/home/dribbleondo/payday2-superblt/platforms/linux/src/log.cpp:27) [string "lib/units/beings/player/states/playerstandard..."]:3342: in function '_check_action_reload'

06:24:49 PM FATAL ERROR: (/home/dribbleondo/payday2-superblt/platforms/linux/src/log.cpp:27) [string "lib/units/beings/player/states/playerstandard..."]:1009: in function '_update_check_actions'

06:24:49 PM FATAL ERROR: (/home/dribbleondo/payday2-superblt/platforms/linux/src/log.cpp:27) [string "lib/units/beings/player/states/playerstandard..."]:446: in function 'update'

06:24:49 PM FATAL ERROR: (/home/dribbleondo/payday2-superblt/platforms/linux/src/log.cpp:27) [string "lib/units/beings/player/playermovement.lua"]:279: in function 'original'

06:24:49 PM FATAL ERROR: (/home/dribbleondo/payday2-superblt/platforms/linux/src/log.cpp:27) mods/base/req/core/Hooks.lua:262: in function <mods/base/req/core/Hooks.lua:249>

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What mods do you have installed, as SuperBLT by itself cannot (or rather, shouldn't be able to) cause this sort of crashing.

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@Dribbleondo-Van-Pelt Let's see...

In mod_overrides:
PAYDAY Legacy Crimewave Intro (https://modworkshop.net/mod/30013)
Weapon Reload Animation Pack (https://modworkshop.net/mod/40408)
New Falcon Animation (https://modworkshop.net/mod/42096)
CoD Inspired Flashbang (https://modworkshop.net/mod/37417)
Stop Painting my Stuff (https://modworkshop.net/mod/36338)

In mods:
Project Cell (https://modworkshop.net/mod/36923)
Restoration HUD (https://modworkshop.net/mod/28118)
WolfHUD Damage Popups Standalone: (https://modworkshop.net/mod/28610)
Tekken Menu Tracks: (https://modworkshop.net/mod/34944)

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So I discovered what it was. It seems animation mods crash the game, since when I reloaded my sniper rifle, that caused the crash. I dunno if that can be fixed or not

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@Pyro The Joe Yeah, custom animations currently don't work due to them having 64-bit headers as opposed to the 32-bit ones Windows has, and currently, nobody on the SuperBLT team cares is working on converting them to 32-bit on the fly via SuperBLT. It can be done, so don't fret!

It's basically the only large-scale incompatibility the native port has now, even custom heists works (inconsistently, but even Windows suffers from that).

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