Banner
Assault Spawngroups Restored
Thumbnail
46
Downloads1,214
Views7,678
Publish Date3 years ago
Last Updated2 years ago by
Version1.2.3
Members
Avatar

just wondering if it happen to also spawn units like gensec submachinegunner on mayham+

Avatar
(Owner)3 years ago(Edited)

This mod just fixes coding errors to make the spawngroups what overkill probably actually intended, however I do have some mods I'm working on that may include the submachinegunners in some way. It's tricky to reintroduce them because they deal less damage than riflemen on Death Wish while doing equal damage and having more DPS than them on Mayhem, due to Overkill's questionable balancing.

Avatar

@staryoshi06 from my limited testing (using a trainer to spawn them) they don't seem as broken as compact5 armed enemies like blue swats or FBI HRT, so maybe adding them to shotgun squads? i have 0 idea about coding but if there is a dedicated number of enemies for shotgun group, will it be possible to have 50% chance for them to replace a shotgunner on mayham and death wish?

also overkill questionable coding, is it just me, or murkies seem to be overall more lethal with JP36 compared to gensec? heavy murky rifleman seem to get avrage of 50+ kills while gensec heavy rifleman can't seem to kill anything.

Avatar
(Owner)3 years ago(Edited)

@᠌ ᠌᠌᠌᠌᠌
The G36 deals 30 base damage, however on Mayhem specifically it is changed to 10, the same as the car-4. This means that in terms of enemy threat – other than doubled health values and lack of medium/heavy hurt animations – Mayhem is effectively the same as Overkill.
Now, keep in mind that this damage is only changed on Mayhem. So, on Overkill, the G36 still deals 30 base damage. And the murkywater heavies use G36s on Overkill, while the normal fbi heavy swat just use car-4s. That's why the murky heavies seem so effective.

Also the reason that the gensec lights don't do ridiculous damage is because they are city_swat and city_swat don't scale in damage, they are always "good" in terms of their internal experience, which is what mostly determines their damage.

I am thinking of making a mod in the future that adds new spawngroups with more interesting tactical variety, so that may include some SMG squads. I may also just release one that fixes the G36 damage on Mayhem and makes it so that all of the light riflemen use SMGs instead. Idk.

40 1039