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Publish Date3 years ago
Last Updated1 year ago by
Version4.5
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There are two questions
1, The Ukrainian Prisoner's gas can doesn't highlight
"Do you know what to do?"
2, Highlights of Enter The Gungeon Statues fade away after some walls
etc, bank heist bullet
"Wouldn't it be possible to always highlight like a key card?"

I'm Japanese, Used Google Translator

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(Owner)2 years ago(Edited)

the gas can works similar to the crowbar in dragon heist, it highlights itself when you get close and for that reason the mod can't highlight it.

enter the gungeon uses the same highlight code as all other objects the mod highlights, yet some items including these statues have white highlights and I don't know why that happens but every white highlight vanishes if you get behind some walls.

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thank you
i understood what you said in english.

I found how to highlight Weapon case of Midland Ranch
I hope you check this and upload or merge, but if you need

units\pd2_dlc_ranc\equipment\ranc_int_weapon_case_2x1\ranc_int_weapon_case_2x1.material_config

<materials version="3">
<material version="2" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT" unique="true" name="weapon_case">
<diffuse_texture file="units/payday2/props/gen_prop_weapon_case/case_df"/>
<bump_normal_texture file="units/payday2/props/gen_prop_weapon_case/case_nm"/>
<variable value="1 1 1" type="vector3" name="contour_color"/>
<variable value="1" type="scalar" name="contour_opacity"/>
</material>
</materials>

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