I got irritated by how the only font mods I could find that just make the default game font (DIN Engschrift) less blurry either had no icons for things like the skulls in the assault banner, or looked really ugly because they used AI upscaling on the font for some reason instead of just re-importing it. So, I did it myself, including upscaling and then editing the icons so that they fit in with the higher-res text. The one icon I couldn't manage to fix was the timer icon on the contracts screen. If you want to try your hand at it, I've uploaded the improved icons in a separate zip file, and you can reuse them for whatever, no questions asked. I haven't tested this on anything besides my usual settings, so if it's a quick fix I can try to patch it, but I'm pretty busy so I might not.
Edit:
and while i do love this Improved Font its rlly HQ!
on Wolfhud, particularly on Weapon/Gun Names on the hud.. Vanilla font is more readable when it comes to those small tiny texts.
Also on a custom Map ie Proving Grounds, the Labels are all over the place
Arrows and tickboxes aren't in the font files, so this mod doesn't affect those, it only affects things like the difficulty skulls or the ghost icons. The PDTH Menu Icons can fix that part. As for everything else, since the game doesn't expect the larger font sizes that make the text so much clearer, there are some unavoidable side effects, like the 'hold enter to skip' text being larger or screwing up text labels on custom maps.
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theres no ICONS?
arrows and tickbox didnt change at all in my game. compared to the screenshots
the separate file for icons contains only .png
or is it this one? Menu icons from PAYDAY: The Heist
Edit:

and while i do love this Improved Font its rlly HQ!
on Wolfhud, particularly on Weapon/Gun Names on the hud.. Vanilla font is more readable when it comes to those small tiny texts.
Also on a custom Map ie Proving Grounds, the Labels are all over the place
Arrows and tickboxes aren't in the font files, so this mod doesn't affect those, it only affects things like the difficulty skulls or the ghost icons. The PDTH Menu Icons can fix that part. As for everything else, since the game doesn't expect the larger font sizes that make the text so much clearer, there are some unavoidable side effects, like the 'hold enter to skip' text being larger or screwing up text labels on custom maps.