Beretta ARX-160 A2
Gage: "Now have a look at this little Italian number, boys. I filched this from a military inventory in Lombardy during my travels around the world some time ago, and while it might look a little weird, you can trust me when I say that it's a solid performer. I have a feeling it'll do you quite well."
"Absolutely stunning work" - Master Indigo "UMU INTENSIFIES" - Sydch "Pls stop forgetting to credit matthelzor" - Killerwolf (paraphrased) "AUGH" - Gambyt, reacting to the iron sights "MY EYES" - GermanTacoss, also reacting to the iron sights "hmm this seems familiar" - Ellie, creator of the BF4-model ARX-160 way back in the day ">'lua'" - sh0tx
Adds the Beretta ARX-160 A2 Carbine to the game as an assault rifle for you to play around with. It's basically a Union 5.56 for people who think bullpups are a new fad and nothing more, in simplest possible terms.
Comes with full skin support, two weapon skins (being a scarface safe rip and an unholy weeaboo monstrosity) to showcase said skin support, and some modest/simple custom attachments.
Have fun with 'em.
BeardLib is REQUIRED. SuperBLT is REQUIRED. Extra Attachment Tweak Data (or WeaponLib) is REQUIRED. Custom Attachment Points (or WeaponLib) is REQUIRED. CACFW is recommended - adds more custom attachments to the weapon. Weapon Painter is recommended - allows use of custom finish options. IREnFIST is (mostly) supported. I think. Might have screwed that up but I'm pretty sure I got it right.
Goes in mod_overrides.
Future Roadmap:
Spoiler!
Set up attachment points necessary to make long barrel work.Add said long barrel.- Make weapon bolt its own animated object once I have time to do that.
Add custom special firing/handling sounds.Find a different option for the sights to make sure Gambyt doesn't implode.i gave up on this- Obligatory Girls' Frontline weapon skin.
Custom weapon paintjob options.
Known Issue:
Spoiler!

also like there's a little bit of clipping with the barrel and some muzzles or something but who cares

Downloads2,538
Views8,586
Publish Date6 years ago
Last Updated6 years ago
Version1.4.5
Members
Comments
crashing any time I use the gun.
Application has crashed: C++ exception
...odules/weapontweakdata_override/weaponfactorymanager.lua:41: bad argument #1 to 'operator' (table expected, got nil)
SCRIPT STACK
merge_operator() @mods/WeaponLib-Release/modules/weapontweakdata_override/weaponfactorymanager.lua:41
get_modded_weapon_tweak_data() @mods/WeaponLib-Release/modules/weapontweakdata_override/weaponfactorymanager.lua:63
weapon_tweak_data() @mods/WeaponLib-Release/modules/weapontweakdata_override/newraycastweaponbase.lua:21
original() @mods/WeaponLib-Release/modules/general_fixes/newraycastweaponbase.lua:210
_update_stats_values_original() @mods/base/req/core/Hooks.lua:260
_update_stats_values() @mods/pjal3urb-burstfire-64bef3a47c59/BurstFire.lua:35
assemble_from_blueprint() @mods/WeaponLib-Release/modules/different_akimbos/newraycastweaponbase.lua:24
add_unit() @mods/pd2-npc-weapon-customizer-master/lua/copinventory.lua:63
add_unit_by_name() lib/units/enemies/cop/huskcopinventory.lua:33
add_weapons() lib/units/enemies/cop/copmovement.lua:529
post_init() lib/units/enemies/cop/copmovement.lua:472
post_init() lib/units/enemies/cop/huskcopbase.lua:9
lib/units/enemies/cop/copsound.lua:17
Callstack:
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