This mod adds the Ray Gun as a new secondary special weapon, ported from Call of Duty: Black Ops III.
After sitting on the model for almost half a year, I made the last-minute decision to finally release this thing as a Christmas gift. The past few days were spent polishing the model and creating the particle effects, and I think the end result was well worth it. Hope you enjoy it!
Special thanks to VxWolf for mixing the firing sound!
Features
Brand-new secondary weapon that fires explosive projectiles!
Custom firing and reload sounds! Wow!
A ridiculous amount of self-illuminated textures!
Loads of custom effect work! Seriously, I spent two days on them.
Because true custom projectiles aren't possible, I modified the Airbow's Explosive Arrow to attach the particle effect to it. Hopefully you don't actually use the Airbow, cause otherwise you'll be firing green energy shots.
Requires WeaponLib.(Or Custom Attachment Points and Extra Attachment Tweak Data).
mod_override mods should not cause game crashing unless someone fucked the files.
Also would it be possible to add a receiver to change it to the different kinds of the Porter's X2 Raygun? And what are the chances of getting the Raygun Mark II and its Porter variants?
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mod_override mods should not cause game crashing unless someone fucked the files.
Also would it be possible to add a receiver to change it to the different kinds of the Porter's X2 Raygun? And what are the chances of getting the Raygun Mark II and its Porter variants?