This mod adds the Ray Gun as a new secondary special weapon, ported from Call of Duty: Black Ops Cold War.
This is a remake of my old Ray Gun mod, rebuilt almost entirely from the ground up. I meant to release this back in December to coincide with its anniversary, but ~~I got lazy~~ life happened.

Features:
* Still fires explosive projectiles, but now they're custom!
* Lots of glowing particles and textures. Fancy.
* Custom reload animation. ~~I hate setting up constraints in Blender.~~
* Basic weapon color support.
* Endless amounts of "revive me" jokes.
This is incompatible with the old Ray Gun mod, uninstall it if you have it.
Unzip to mod_overrides.
Credits:
||Zdann - Model ripping/porting, custom animations.
Cpone - Custom projectile code that I shamelessly ~~stole~~ borrowed.
VxWolf - Firing sounds.
Everyone who helped mix the textures for PAYDAY 2's artstyle.
Assets from Call of Duty: Black Ops Cold War.||
**1.1** - Bumped up unlock level to 45 (used to be 1 because I forgot to set a proper one), potentially fixed the weapon not unlocking if you didn't have the Parabellum.
**1.0** - Release.
Dependencies
-
-
Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Navigate to `assets/mod_overrides`. The assets folder is supposed to be in your game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder)). Create the folder if necessary
3. Move the main folder of the mod from step 1 to the folder you navigated to in step 2.
Comments