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I was hoping for a mod like this would eventually come out! I'm especially loving the unique handguards and having an M4 style weapon with a fairly comfortable ammo pool and fire rate.

Bugs(?)

idk if you guys know about all these issues, or if some of these are issues at all, but here are some of the bugs I noticed:

-Weapon seems to have no unique firing noise when equipped with a suppressor. I do use custom weapon sounds like the Battlefield sound mod.
-I couldn't add the Riktpunkt Magnifier to this weapon. If it's an issue with the modding, then I do hope you guys fix it at some point.
-ADS seems to be misaligned when I use the CAR-15 Handguard, but works fine when I use other handguards like the Daniel Defense ones. I have all of the requisite other mods like CAP updated. 
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- The game seems to think I am constantly running with this weapon, even when I'm not moving. Perhaps it is a bug with the PD:TH crosshair mod, but the basegame 5-7 seems to be work okay while I'm not moving.

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(unsure if bug or intended)
-The weapon seems to be oddly inaccurate for me. Idk if it's just poor recoil control or intended design, but while under full auto, after the first shot, the burst rapidly shot upwards in a manner not like any other rifle I've used in the basegame or on other mod rifles (granted, I tried with 72 Accuracy + 100 Stability... but even those stats on other rifles like the basegame M4/AUG or the SCAR-L/M27 IAR mods here don't have this ridiculously jumpy recoil). Weapon controlled fine when using semi-auto.

Feedback

-Are the lack of stat changes on the various modifications intended? The AK pack had unique attachments with some minor stat boosts (like the grenade launcher pad giving Stability or the Cold War Irons giving Accuracy), which makes me wonder why most of the attachments in this mod are purely cosmetic changes (apart from concealment downgrades).
-idk if it has to do with portraying the weapon modifications accurately or not, but it seems a bit silly that I can't use the CAR15 flash hider with the CAR15 barrel to try and make a CAR15.
-Do you guys plan to add more weapon sounds from other games (ex: Medal of Honor: Warfighter's DDM4 or Black Ops 1's Commando sounds)? I loved the variety of weapon sounds in the AK pack and it seems disappointing to just have just the R6:S and Project Reality sounds (perhaps it's an issue of finding the sound files+implimenting them in the mod?).
-Ammo pickup felt a little stingy. I was averaging 3 bullets per box while getting 3-4 headshot kills on tans in DW, which barely feels ammo efficient unless I can hit 100% of my shots all the time. The only way I found I had a somewhat comfortable ammo efficiency was to run Berserker Aced with (edit: derped the perk names) Underdog basic, netting me 2 headshot kills on tans and 1 shot on the Heavy SWATs. Maybe I'm a terrible shot, or the weapon is intended to only be used in perfectly play, or I'm intended to use ammo bags every now and then, or the weapon is intended to be mixed in with my secondary, but I'd feel something like an average of 4 bullets (or more, depending on what you guys find balanced) per box would help alleviate the need for perfect play.

I really hope all the bugs get ironed out with this weapon, as I'm excited to replace many of the rifles I use with this one.

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