Additional notes on voice acting and known issues (outdated, see below patch)
Spoiler!For the most part, Nick's dialogue will be easy to understand. Though due to the content available, some liberties had to be taken. Nick will refer to most things properly, though will refer to:
Fellow heisters with no names, rather immediately asking for them to follow or help him (Think how Wolf shouts for allies)
Doctor bags as 'First aid kits'
First Aid as 'Pills'. (Yes, I know Doc Bags and FAKs do not have the most appropriate dialogue, but unfortunately this is the best I could do.)
Special enemies with 'Watch out!' 'Look out!' and the like
Bulldozers as 'Tank'
Captain Winters as 'A big freakin problem'
Swat Turrets with comments about it being bulletproof or a reason to panic
Jammed equipment 'Ugh, not again'
Pagers as rude 'shut up' remarks
Some lines could not be changed, such as other heisters, Bain and Locke calling him "Tony". Due to wwise vorbis format issues, Nick may not acknowledge some gameplay elements, or special units during Control phases (Between Assaults). Otherwise functions per normal during Stealth and Assaults. This is an unfortunately limitation that occurs in most Heister voice override mods. Nick sometimes will repeat himself twice, eg "Shit, gotta reload! Shit, gotta reload!". This is another strange oddity with heister voice mods. The voice lines are proper, yet this still occurs. I unno.
Improved dialogue patch (29-Sep-2022)
Extended Soundbanks for L4D2 Nick by HedyL
Improves or fixes hundreds of dialogue lines. I highly recommend downloading and merging HedyL's patch on top of my mod.
ummm no work me soundbanks :c