Replaces all Bulldozers with the PD:TH Bulldozer (Excluding Russian faction and Titan-Dozer), revamped with new higher quality textures.
Includes the Zeals and Minigun/Medic and Zombies.
Each Bulldozer has been given a unique texture to differentiate themselves. The LMG Bulldozer has the original classic PD:TH texture with added camo.
An optional .zip concealed inside to remove the camouflage pattern is available.
Runs entirely on PD:TH animations for authenticity, as well as using the 'blown in' visor.
Extract to mod_overrides.
Not compatible with any mod that modifies Bulldozer models or textures.
Recommended to also download PD:TH Bulldozer Audio for the matching voice.
Credits
Whurr - Concepts, design and asset rips
Cpone - Animations and model setup
Jarey_ - HD textures and model setup
Note this mod is buggy as all hell in MP if not everybody uses the mod.
Known Issues: Game crashes if Bulldozer is hit by Arrows or Projectile weapons. This mod is likely stagnant and may not be fixed. Fixed by a recent game update (hopefully)
Spoiler! - [Visual] Some animations still have stretched hands. This is mostly special animations and therefore are rare and aren't particularly worth the effort or a good idea to replace. - [Visual] Hosts that use Full Speed Swarm may see the Bulldozer's legs visually run faster or slower than he is actually moving. - [Gameplay] Damage dealt to the Bulldozer's glass visor will not synchronise with other players who do not use the mod. If multiple players do, bug won't occur. Don't be too stressed, the PD:TH glass bubble has a ludicrously large hitbox, and most of your weapons will pop it in 2~3 bullets regardless.
@"FazHound" Doubt it. PD:TH models can't be physically edited so he would retain his bulletproof helmet, and be missing the shield on his back. That and PD:TH models are unique in that the polygons themselves are coloured, not the texture sheet.
As of such, the LMG Skulldozer actually has pure white textures, his mesh is 'stained' those shades of yellow, green, grey and black. Thus I wouldn't be able to make a Titan look any brighter than an LMG Skulldozer.
I'm gonna look into updating this for Murky Dozers, since they are now on numerous heists.
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@"FazHound" Doubt it. PD:TH models can't be physically edited so he would retain his bulletproof helmet, and be missing the shield on his back. That and PD:TH models are unique in that the polygons themselves are coloured, not the texture sheet.
As of such, the LMG Skulldozer actually has pure white textures, his mesh is 'stained' those shades of yellow, green, grey and black. Thus I wouldn't be able to make a Titan look any brighter than an LMG Skulldozer.
I'm gonna look into updating this for Murky Dozers, since they are now on numerous heists.