Replaces all Bulldozers with the PD:TH Bulldozer (Excluding Russian faction and Titan-Dozer), revamped with new higher quality textures.
Includes the Zeals and Minigun/Medic and Zombies.
Each Bulldozer has been given a unique texture to differentiate themselves. The LMG Bulldozer has the original classic PD:TH texture with added camo.
An optional .zip concealed inside to remove the camouflage pattern is available.
Runs entirely on PD:TH animations for authenticity, as well as using the 'blown in' visor.
Extract to mod_overrides.
Not compatible with any mod that modifies Bulldozer models or textures.
Recommended to also download PD:TH Bulldozer Audio for the matching voice.
Credits
Whurr - Concepts, design and asset rips
Cpone - Animations and model setup
Jarey_ - HD textures and model setup
Note this mod is buggy as all hell in MP if not everybody uses the mod.
Known Issues:
Spoiler!
[Visual] Some unaltered PD2 animations still have stretched hands. This is mostly special animations and therefore are rare and aren't particularly worth the effort or a good idea to replace.
[Visual] Hosts that use Full Speed Swarm may see the Bulldozer's legs visually run faster or slower than he is actually moving.
[Gameplay] Damage dealt to the Bulldozer's glass visor will not synchronise with other players who do not use the mod. If multiple players do use the mod, this bug won't occur.
[Gameplay] Game crashes if Bulldozer is hit by Arrows or Projectile weapons. This mod is likely stagnant and may not be fixed. Fixed by a recent game update (hopefully)
If you want to keep the Green pump shotgun dozer for each faction, go into 'units' folder, and inside each of the 'payday2/characters' and 'pd2_dlc_###/characters' folders, keep the following folders I mention, and delete the other folders.
(USA) .............................. payday2: Keep only 'ene_bulldozer_1'
(Federales) ........... pd2_dlc_bex: Keep only 'ene_swat_dozer_policia_federale_r870'
(Murkywater) ...... pd2_dlc_bph: Keep only 'ene_murkywater_bulldozer_2'
(Minigun/Medic) pd2_dlc_drm: Delete this entire folder.
(ZEAL) ............... pd2_dlc_gitgud: Keep only 'ene_zeal_bulldozer_2'
(Zombie) ................ pd2_dlc_hvh: Keep only 'ene_bulldozer_hvh_1'
(Russia) ................. pd2_dlc_mad: Keep only 'ene_akan_fbi_tank_r870'
Then, inside the add.xml file (Notepad++ can be recommended for editing) remove all the blocks for the enemies you have removed. Give it a read through and make sure you remove the correct ones, and leave only the lines that correspond to things like "R870 (Green)", "R870", "zombie green" etc.
This is to keep Green on all factions. If you only want Green on eg: USA and nobody else, I am sure you can work out which additional folders and lines of text to delete.
Is there any way to replace only one bulldozer (which is the green one)?
If you want to keep the Green pump shotgun dozer for each faction, go into 'units' folder, and inside each of the 'payday2/characters' and 'pd2_dlc_###/characters' folders, keep the following folders I mention, and delete the other folders.
(USA) .............................. payday2: Keep only 'ene_bulldozer_1'
(Federales) ........... pd2_dlc_bex: Keep only 'ene_swat_dozer_policia_federale_r870'
(Murkywater) ...... pd2_dlc_bph: Keep only 'ene_murkywater_bulldozer_2'
(Minigun/Medic) pd2_dlc_drm: Delete this entire folder.
(ZEAL) ............... pd2_dlc_gitgud: Keep only 'ene_zeal_bulldozer_2'
(Zombie) ................ pd2_dlc_hvh: Keep only 'ene_bulldozer_hvh_1'
(Russia) ................. pd2_dlc_mad: Keep only 'ene_akan_fbi_tank_r870'
Then, inside the add.xml file (Notepad++ can be recommended for editing) remove all the blocks for the enemies you have removed. Give it a read through and make sure you remove the correct ones, and leave only the lines that correspond to things like "R870 (Green)", "R870", "zombie green" etc.
This is to keep Green on all factions. If you only want Green on eg: USA and nobody else, I am sure you can work out which additional folders and lines of text to delete.
@jarey_ thank you!
EDIT: It works, thank you! Great mod to spice up dozers.
@vladald1 It's been a long time so I wasn't 100% certain I got it correct, so I'm very glad to read that. :)