This mod lets you play the game in third person mode. You can switch between first and third person at will and all the camera settings can be adjusted in the mod options menu. Includes an optional "Immersive First Person" mode and keybinds for switching between camera modes and for flipping the camera side.
You can also find this mod on GitHub, so if you want to help with anything, feel free to fork the project, make changes and create a pull request when you're done.
Goes well with Weapon Holsters so you can see your inactive weapons!
Known issues
Animations are incorrect on ziplines and during jumping
Aiming in third person is difficult since the aim point is not the screen center
Activating bipods does not work in third person (can be fixed by using Simple Bipods)
great mod however the game WILL crash if u use a keybind and have a controller active at the sametime because there is no controller support i believe i have a crash.txt and might be reading it wrong however so if you could please fix this issue
file:///C:/Users/xavie/AppData/Local/PAYDAY%202/crash.txt
if that doesnt work heres what it says
Application has crashed: C++ exception
[string "core/lib/managers/controller/corecontrollerwr..."]:369: Invalid controller wrapper. Tried to connect to non-existing controller id "keyboard".
great mod however the game WILL crash if u use a keybind and have a controller active at the sametime because there is no controller support i believe i have a crash.txt and might be reading it wrong however so if you could please fix this issue
file:///C:/Users/xavie/AppData/Local/PAYDAY%202/crash.txt
if that doesnt work heres what it says
Application has crashed: C++ exception
[string "core/lib/managers/controller/corecontrollerwr..."]:369: Invalid controller wrapper. Tried to connect to non-existing controller id "keyboard".
SCRIPT STACK
connect() core/lib/managers/controller/corecontrollerwrapper.lua:369
setup_connection() core/lib/managers/controller/corecontrollerwrapper.lua:297
setup() core/lib/managers/controller/corecontrollerwrapper.lua:288
rebind_connections() core/lib/managers/controller/corecontrollerwrapper.lua:265
rebind_connections() core/lib/managers/controller/corecontrollermanager.lua:628
rebind_connections() lib/managers/controllermanager.lua:41
load_user_mod() lib/managers/controllermanager.lua:115
init_finalize() lib/managers/controllermanager.lua:122
original() lib/setups/setup.lua:857
init_finalize() @mods/base/req/core/Hooks.lua:264
init_finalize() lib/setups/gamesetup.lua:761
init_finalize() lib/setups/networkgamesetup.lua:15
core/lib/setups/coresetup.lua:444
Callstack:
Current thread: Main
System information:
Application version : 1.141.213
CPU : Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 1050 / nvldumd.dll[31.0.15.1694]
Language : english
Memory : 8040MB 244KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek(R) Audio))
I dont think this is specific to the mod
@hoppip well when i use keyboard it stops then if i remove the mod and use controller it stops so idk
@sirsergio this would probably happen with any mod that uses a keybind, this mod dooesnt do anything special with keybinds
@hoppip hm weird idk if maybe adding controller support would fix it but idk thats up to you
@sirsergio it's a blt thing I'm pretty sure