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Perfect Viewmodel
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Downloads90,235
Views199,147
Publish Date8 years ago
Last Updated2 years ago by
Version2.1
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This mod is excellent and works as advertised, but I was wondering if it's possible to exclude certain XYZ values from the "Apply on all" option?
I know you can leave certain stances unaffected by just deleting the appropriate translation and rotation from the "All" option, but I mean like, leaving the Y axis out from the shoulder translation.
Reason being that not a lot of weapons are equal in their distance from the camera, leading to pistols being fine but stuff like the UMP being way too close to the camera.
I'd rather not have to go through my entire arsenal, copy their values into the XML, and then have to root through and edit the values by hand.

EDIT: After a bit of testing, I've found that replacing the preferred value with X (or possibly any other letter) in the config allows for that functionality.
As an example, [ "translation":"Vector3(-5, X, -3)" ] lets the weapon be a bit more to the center and lower, as I like it, but the Y value is still pulled from vanilla/default values.
There's still the occasional issue with weapons having their own oddities about location, but for the most part, my weapons are usable with this.
Changing any setting will cause the game to overwrite the file again and possibly break the viewmodel location again, but that is not an issue as long as I leave the settings as-is, or remember to change it manually again.

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