A large library that assists in mod creation.
Editors were moved to BeardLib-Editor a while ago, get them there BeardLib-Editor
The main documentation can be found on the wiki.
You can find them here: https://github.com/ModWorkshop/BeardLib-Templates
https://github.com/simon-wh/PAYDAY-2-BeardLib
Application has crashed: C++ exception [string "lib/units/weapons/newraycastweaponbase.lua"]:723: bad argument #1 to 'ipairs' (table expected, got nil)
SCRIPT STACK
replenish() lib/units/weapons/newraycastweaponbase.lua:723 original() lib/units/weapons/raycastweaponbase.lua:37 init() @mods/base/req/core/Hooks.lua:260 init() lib/units/weapons/newraycastweaponbase.lua:27 lib/units/weapons/projectileweaponbase.lua:4 spawn_unit() =[C] add_unit_by_factory_name() lib/units/beings/player/playerinventory.lua:217 _internal_load() lib/managers/playermanager.lua:677 spawned_player_original() lib/managers/playermanager.lua:956 spawned_player_original() @mods/WolfHUD-master/lua/GameInfoManager.lua:2802 spawned_player() @mods/WolfHUD-master/lua/BurstFire.lua:283 set_unit() lib/network/base/networkpeer.lua:2298 lib/network/handlers/unitnetworkhandler.lua:35
Callstack:
payday2_win32_release (???) ??? payday2_win32_release (???) zip_get_name payday2_win32_release (???) zip_get_name
Current thread: Main
System information: Application version : 1.92.36 CPU : Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce GTX 1050 / nvldumd.dll[24.21.13.9836] Language : english Memory : 16269MB 232KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Realtek Semiconductor Corp. (스피커/헤드폰(Realtek High Definition Audio))
yey seems like after updating my game crashes whenever i load a heist what?
Application has crashed: C++ exception
[string "lib/units/weapons/newraycastweaponbase.lua"]:723: bad argument #1 to 'ipairs' (table expected, got nil)
SCRIPT STACK
replenish() lib/units/weapons/newraycastweaponbase.lua:723
original() lib/units/weapons/raycastweaponbase.lua:37
init() @mods/base/req/core/Hooks.lua:260
init() lib/units/weapons/newraycastweaponbase.lua:27
lib/units/weapons/projectileweaponbase.lua:4
spawn_unit() =[C]
add_unit_by_factory_name() lib/units/beings/player/playerinventory.lua:217
_internal_load() lib/managers/playermanager.lua:677
spawned_player_original() lib/managers/playermanager.lua:956
spawned_player_original() @mods/WolfHUD-master/lua/GameInfoManager.lua:2802
spawned_player() @mods/WolfHUD-master/lua/BurstFire.lua:283
set_unit() lib/network/base/networkpeer.lua:2298
lib/network/handlers/unitnetworkhandler.lua:35
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name
Current thread: Main
System information:
Application version : 1.92.36
CPU : Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 1050 / nvldumd.dll[24.21.13.9836]
Language : english
Memory : 16269MB 232KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (스피커/헤드폰(Realtek High Definition Audio))
yey
seems like after updating my game crashes whenever i load a heist
what?