Application has crashed: C++ exception
[File] Cannot read from file "D:\Steam\steamapps\common\PAYDAY 2\assets\all_18.bundle" => error code 998: Invalid access to memory location. (d:\jenkins\shared-workspace\diesel\engine\dieselx\dieselx\blobs../utility/Archive.cpp:2470)
SCRIPT_STACK
change_material_config() lib/managers/dynamicresourcemanager.lua:230
activate_callback() core/lib/managers/coresequencemanager.lua:4759
activate() core/lib/managers/coresequencemanager.lua:2017
activate_callback() core/lib/managers/coresequencemanager.lua:2814
activate() core/lib/managers/coresequencemanager.lua:2017
run_sequence() core/lib/managers/coresequencemanager.lua:2478
run_sequence() core/lib/units/coreunitdamage.lua:1224
run_sequence_simple3() core/lib/units/coreunitdamage.lua:1220
run_sequence_simple2() core/lib/units/coreunitdamage.lua:1216
run_sequence_simple() core/lib/units/coreunitdamage.lua:1212
run_sequence_safe() lib/managers/criminalsmanager.lua:478
set_character_visual_state() lib/managers/criminalsmanager.lua:523
original() lib/managers/criminalsmanager.lua:411
update_character_visual_state() @mods/base/req/core/Hooks.lua:265
_pre_beardlib_update_character_visual_state() lib/network/base/networkpeer.lua:2431
update_character_visual_state() @mods/BeardLib/Hooks/PlayerStyleGloveHooks.lua:1502
set_unit() lib/network/base/networkpeer.lua:2395
set_unit() lib/network/handlers/unitnetworkhandler.lua:35
lib/units/beings/player/huskplayermovement.lua:4953
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
Current thread: Main
Script stack:
change_material_config() lib/managers/dynamicresourcemanager.lua:230
activate_callback() core/lib/managers/coresequencemanager.lua:4759
activate() core/lib/managers/coresequencemanager.lua:2017
activate_callback() core/lib/managers/coresequencemanager.lua:2814
activate() core/lib/managers/coresequencemanager.lua:2017
run_sequence() core/lib/managers/coresequencemanager.lua:2478
run_sequence() core/lib/units/coreunitdamage.lua:1224
run_sequence_simple3() core/lib/units/coreunitdamage.lua:1220
run_sequence_simple2() core/lib/units/coreunitdamage.lua:1216
run_sequence_simple() core/lib/units/coreunitdamage.lua:1212
run_sequence_safe() lib/managers/criminalsmanager.lua:478
set_character_visual_state() lib/managers/criminalsmanager.lua:523
original() lib/managers/criminalsmanager.lua:411
update_character_visual_state() @mods/base/req/core/Hooks.lua:265
_pre_beardlib_update_character_visual_state() lib/network/base/networkpeer.lua:2431
update_character_visual_state() @mods/BeardLib/Hooks/PlayerStyleGloveHooks.lua:1502
set_unit() lib/network/base/networkpeer.lua:2395
set_unit() lib/network/handlers/unitnetworkhandler.lua:35
lib/units/beings/player/huskplayermovement.lua:4953
I'll try to remove my mods if the crash persist but I'm just curious as to what the crash log means
The file
all_18.bundle
is corrupt, malformed, or otherwise broken. So, when the game tried to read a chunk of data from a specific location it failed.Should be possible to fix this by verifying the game installation through Steam (Properties -> Installed Files -> Verify integrity of game files). IDK if this can destroy installed mods, but to be safe I moved SuperBLT (
WSOCK32.dll
or IPHLPAPI.dll) along with the
modsand
assets/mod_overridesfolders out of the game folder and put them back afterwards. Some mods were broken afterwards, but that could be because I've got 100+ installed and have made my own small tweaks to some (mostly fixes to
mod.txt` so BLT doesn't whine that they need updated, very little changes to the code of the mods).