Help with making custom models
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Hello everyone,
I am working on some custom gage package models. I did everything according to Gunsmiths's tutorial for custom weapons (it's translatable since thos are just custom models as well.) but the game keeps crashing on me with merely the access violation message in the crash log.
Currently working on the green package (gen_pku_gage_green):
- The custom mesh has replaced the original mesh
- It is renamed to g_green
- I exported to obj with "Include edges" (Ithas no sharp edgesso I didn't mark any), "Write Normals", "Include UVs", "Triangulate Faces" and "Objects as OBJ Objects".
- In the model tool I imported the obj (no "Add new items" checked), entered the name as "gen_pku_gage_green.model" and exported it. This resulted in a file size of 1kb, so I redid it with "add new items" checked resulting in a file size of 334 kb.
- The texture was edited according to the tutorial, exported and renamed accordingly.
- Since the model doesn't have a normal map I used a flat 50% gray texture and edited that according the tutorial, exported and renamed accordingly.
- All files were then placed in the respective folder in a test folder in mod_overrides.
The game now crashes when loading a map.
How do I properly compile a model that actually works ingame?
Replies
I assume the original asset have the exact name and objects?
Maybe you set the wrong base asset file (the first dialog box) when exporting?
Maybe there's something wrong with your obj save setting in blender? (I used 3dsmax tho, so idk much about blender)