Road to Vostok is a game that rewards you for carefully preparing. Running around the map I always make sure I have backup food, spare mags, a bandage or two. The bandits, guards, and military soldiers are operating in the same border zone I am, but nearly every time I've gone to check a corpse after downing one of them, it was empty. Why are they running around with nothing on them? What were they out here looting?
This mod gives AI enemies a small, believable personal loot pool on death. When you drop an enemy they'll have a chance of carrying some consumables, medical supplies, and spare magazines and loose ammo for whatever weapon they were holding.
This mod strictly adds loot, not replaces, so enemies could have additional loot on death not related to this mod (particularly if you're using a mod that increases drop rates). Drop rates for this mod are weighted toward zero, but ultimately this will still make the game easier.
By default, enemies will contain at least one consumable ≈ 30% of the time, at least one medical item ≈ 12% of the time, at least one of their weapon's magazine ≈ 12% of the time, and will nearly always contain at least one loose bullet of the appropriate caliber (≈ 99.3% of the time there will be at least one, but only ≈16% of the time will there be at least 5).
Loot respects the container's category (civilian/industrial/military), with bandits only having the civilian level loot, and military soldiers in Vostok having access to military, industrial, and civilian loot. Item rarity also matters: by default loot will be rare about 25% of the time and common 75% of the time.
Configuration
(requires Mod Configuration Menu:
Average loot amount (how aggressively drops skew toward zero)
Max items per category (Consumables, Medical, Magazines, Ammo)
Rare item proportion
Compatibility
Works standalone or alongside other mods. I strongly recommend loading this mod before (lower priority) any other mod that could interact with AI code. Could run into trouble with any mod that's overwritten AI.ActivateContainer, but I didn't encounter any issues in testing when this mod was loaded first.
Manually tested with Oldman's Immersive Overhaul and confirmed to work (but ONLY if this mod is loaded first, otherwise it does NOT work).
Here's a link to the Metro Mod Loader if you're unfamiliar with installing Road to Vostok mods.

