📢 ModWorkshop x Sidetrack Games

Hey everyone, Milk here. You might remember me as the one who manages ModWorkshop from behind the scenes.

I've got some good News for all of you.

Me and Luffy decided to join ModWorkshop with Sidetrack Games (the guys who made RAID: WW2 updates and maintain PAYDAY 2)

Going forward that means there wont be any more ads. Nobody liked those anyways.
It also means we will have some more resources to run ModWorkshop, so it'll be a bit faster.

As for how ModWorkshop works and operates, that does not change.
The community continues to be in charge and makes the decisions that matter.

This generally means the burden of everything isn't just on me alone anymore.
And it also means that there is a better future ahead for ModWorkshop.
Running certain things alone has not always been easy.

So to a better future and lots of cool new mods.

The host, myself, and one latecomer made three players in total, but the third player who joined midway wasn't displayed on my screen...
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(>_<。)HelpMe!!

Application has crashed: C++ exception
[string "lib/units/weapons/sentrygunweapon.lua"]:296: attempt to index field '_muzzle_effect_table' (a nil value)



SCRIPT STACK

trigger_held() lib/units/weapons/sentrygunweapon.lua:263
_upd_fire() lib/units/equipment/sentry_gun/sentrygunbrain.lua:530
lib/units/equipment/sentry_gun/sentrygunbrain.lua:66


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Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
                      KERNEL32  (???)     BaseThreadInitThunk                                 
                         ntdll  (???)     RtlInitializeExceptionChain                         
                         ntdll  (???)     RtlGetAppContainerNamedObjectPath                   


-------------------------------

Current thread: Main

-------------------------------

System information:
	Application version : 1.147.255.
	CPU : 12th Gen Intel(R) Core(TM) i5-12400F (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
	DirectX : 12.0 
	GPU : AMD Radeon RX 6600 / atidx9loader32.dll[32.0.21041.1000]
	Language : japanese
	Memory :     32627MB 888KB
	OS : 6.2.9200 () 0x300-0x1 (64 bits)
	Physics : threaded
	Renderer : DX9 threaded
	Sound : Microsoft (スピーカー (2- USB Audio CODEC ))


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