📢 ModWorkshop x Sidetrack Games

Hey everyone, Milk here. You might remember me as the one who manages ModWorkshop from behind the scenes.

I've got some good News for all of you.

Me and Luffy decided to join ModWorkshop with Sidetrack Games (the guys who made RAID: WW2 updates and maintain PAYDAY 2)

Going forward that means there wont be any more ads. Nobody liked those anyways.
It also means we will have some more resources to run ModWorkshop, so it'll be a bit faster.

As for how ModWorkshop works and operates, that does not change.
The community continues to be in charge and makes the decisions that matter.

This generally means the burden of everything isn't just on me alone anymore.
And it also means that there is a better future ahead for ModWorkshop.
Running certain things alone has not always been easy.

So to a better future and lots of cool new mods.

[Lua] Need help with HTTP requests
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Hello! I’m a new user of this forum. I’d like to have some fun with PD2, so I tried making scripts using the modding API, and I’ve got a few questions:
1. How can I make HTTP requests to a site with arguments, like:func_for_request(method, "google.com", args)to send a request and get the site’s response?
2. If such a method exists, is it a blocking request, or is it already asynchronous?
3. Are there any restrictions on requiring external libraries for their use?
Thank you for your attention and any replies! Although I have experience working with Lua and APIs for other games, I’ve noticed that PD2 modding has a greater focus on a modular-object structure, which looks very nice and well-organized

BeardLibSuperBLT
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Questions 1-2 are no longer relevant, the answers have been found, but I am still interested in finding out about 3

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