Creating Custom Assets in Beardlib Editor Help!
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Hi Everyone!

I wanted to make a post on here to ask for help with making custom assets for a heist is Beardlib Editor! What do I mean by this? Well... I don't need help in regards to custom prop or wall assets (like importing something from Blender, as they're tutorials already for it), I'm asking for help with regards to the assets you can buy on heists like Firestarter Day 2, Jewelry Store, Etc. I know how to add the premade game assets into the custom heist (something like the spotter or vantage point assets), but I want to know how to make brand new ones. These are specifically the ones that aren't the preplanning menu ones, they're tutorials for that I've found... but not this. I'd love to know if anyone could help, TYSM!

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