what happened this crash

Application has crashed: C++ exception
invalid stoll argument
-------------------------------
Callstack:
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
EOSSDK-Win32-Shipping (???) EOS_LobbyDetails_MemberInfo_Release
EOSSDK-Win32-Shipping (???) EOS_LobbyDetails_MemberInfo_Release
ucrtbase (???) free_base
EOSSDK-Win32-Shipping (???) EOS_Mods_ModInfo_Release
EOSSDK-Win32-Shipping (???) EOS_Stats_Stat_Release
EOSSDK-Win32-Shipping (???) EOS_Ecom_Transaction_Release
EOSSDK-Win32-Shipping (???) EOS_Ecom_Transaction_Release
KERNELBASE (???) SetEvent
payday2_win32_release (???) zip_get_name
EOSSDK-Win32-Shipping (???) EOS_Platform_Tick
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlInitializeExceptionChain
ntdll (???) RtlGetAppContainerNamedObjectPath
-------------------------------
Current thread: Main
-------------------------------
System information:
Application version : 1.143.246
CPU : 12th Gen Intel(R) Core(TM) i5-12400F (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : AMD Radeon RX 6600 / atidx9loader32.dll[32.0.11027.2001]
Language : japanese
Memory : 32627MB 888KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Advanced Micro Devices (4 - TOSHIBA-TV (AMD High Definition Audio Device))
Bug
Replies
stoll means string to long long (number) conversion function C++, so in this case I think EOS provided bogus data and the game tried to convert that data to number and it failed (based on the callstack)