Automatic adjustment software for mods.
Is there a tool like Witcher 3 or Skyrim that can check for conflicts between mods and fix them?
I don't think it crashes all the time, even with mods installed all over the place.
If you have a conflict and can't figure out why, and the game is forced to quit, just skip or do something about the conflicting part.
Replies
i dont think u can conflict the mod easily since the mods mostly not overriding the lines
Does the crash mean that the game and the mod are in conflict?
Why does it crash?
@界王様 Depends what are the crash and you can show us your mods and the crashlog it has
@bd12shotgun
Fri Jan 31 05:57:32 2025 Application has crashed: privileged instruction ------------------------------- Callstack: payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) zip_error_init payday2_win32_release (???) zip_error_init payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? KERNEL32 (???) BaseThreadInitThunk ntdll (???) RtlInitializeExceptionChain ntdll (???) RtlClearBits ------------------------------- Current thread: Main Script stack: _create_statics_unit() core/lib/utils/dev/editor/coreworlddefinition.lua:921 original() core/lib/utils/dev/editor/coreworlddefinition.lua:522 create() @mods/base/req/core/Hooks.lua:260 create_world() core/lib/utils/dev/editor/worldholder.lua:110 original() lib/setups/gamesetup.lua:728 init_game() @mods/base/req/core/Hooks.lua:260 core/lib/setups/coresetup.lua:424 ------------------------------- System information: Application version : 1.143.246 CPU : 12th Gen Intel(R) Core(TM) i5-12400F (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : AMD Radeon RX 6600 / atidx9loader32.dll[32.0.11027.2001] Language : japanese Memory : 32627MB 888KB OS : 6.2.9200 () 0x300-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Advanced Micro Devices (4 - TOSHIBA-TV (AMD High Definition Audio Device))
There are a lot of these things.
@bd12shotgun
Thu Jan 30 14:30:37 2025 Application has crashed: access violation ------------------------------- Callstack: payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? KERNEL32 (???) BaseThreadInitThunk ntdll (???) RtlInitializeExceptionChain ntdll (???) RtlClearBits ------------------------------- Current thread: Main ------------------------------- System information: Application version : 1.143.246 CPU : 12th Gen Intel(R) Core(TM) i5-12400F (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : AMD Radeon RX 6600 / atidx9loader32.dll[32.0.11027.2001] Language : japanese Memory : 32627MB 888KB OS : 6.2.9200 () 0x300-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Advanced Micro Devices (4 - TOSHIBA-TV (AMD High Definition Audio Device))