Payday 2 VR heists crash when i join
Avatar

I tried to play payday 2 vr but run to a lot of problems. When I join a heist I usually after a couple of seconds I crash i have no idea why.
Application has crashed: C++ exception
[string "lib/units/beings/player/states/vr/playerstand..."]:1899: attempt to perform arithmetic on field 'reload_start_t' (a nil value)

SCRIPT STACK

_update_reload_timers() @mods/base/req/core/Hooks.lua:260
_update_check_actions() lib/units/beings/player/states/playercarry.lua:147
master_PlayerStandard_update() lib/units/beings/player/states/playerstandard.lua:464
__update_standard() @mods/CarryStackerReloaded/lua/hooks/playerstandard.lua:9
old_update() lib/units/beings/player/states/vr/playerstandardvr.lua:710
update() @mods/vrplus/playerstandardvr.lua:135
__update() lib/units/beings/player/states/playercarry.lua:86
update() lib/units/beings/player/states/vr/playercarryvr.lua:28
@mods/BeardLib/Hooks/Maps/Hooks.lua:231


Callstack:

  payday2_win32_release_vr  (???)     ???                                                 
  payday2_win32_release_vr  (???)     ???                                                 
  payday2_win32_release_vr  (???)     ???                                                 
  payday2_win32_release_vr  (???)     ???                                                 
  payday2_win32_release_vr  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Main


System information:
Application version : 0.0.2.0
CPU : AMD Ryzen 5 3600 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : NVIDIA GeForce RTX 4060 [Video:3072,Sys:0,Shared:1023,Vendor:0x10de]
Language : english
Memory : 16294MB 812KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX11 threaded
Sound : Oculus (Headphones (Oculus Virtual Audio Device))

Replies

No Replies Found

47 1225