📢 Looking for translators

Hello everyone, yesterday we moved from a hosted weblate to crowdin for translating the site.
Weblate would always break randomly on updates and was just generally slow.

The new project page can be found here: https://crowdin.com/project/modworkshop

That being said, we are looking for people to translate the site for the following languages:

Simplified Chinese French Indonesian Italian Japanese Korean Turkish

The languages: Simplified Chinese, Japanese, Korean and Turkish are in danger of being removed due to not having a translator for some time now.

If you wish to contribute, go to the project page, click on the language you wish to translate and click on join (after creating an account of course).

After that, leave a comment on this thread with your username and language you wish to translate.
You can also help other languages not listed on top.

If you want to translate the site into a language that isn't on the site, leave a comment on the thread. Do note we don't accept RTL languages like arabic due to the site's layout.

It's recommended to join our discord server, there you can receive a role to get notified when you need to translate new stuff.

Payday 2 VR heists crash when i join
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I tried to play payday 2 vr but run to a lot of problems. When I join a heist I usually after a couple of seconds I crash i have no idea why.
Application has crashed: C++ exception
[string "lib/units/beings/player/states/vr/playerstand..."]:1899: attempt to perform arithmetic on field 'reload_start_t' (a nil value)

SCRIPT STACK

_update_reload_timers() @mods/base/req/core/Hooks.lua:260
_update_check_actions() lib/units/beings/player/states/playercarry.lua:147
master_PlayerStandard_update() lib/units/beings/player/states/playerstandard.lua:464
__update_standard() @mods/CarryStackerReloaded/lua/hooks/playerstandard.lua:9
old_update() lib/units/beings/player/states/vr/playerstandardvr.lua:710
update() @mods/vrplus/playerstandardvr.lua:135
__update() lib/units/beings/player/states/playercarry.lua:86
update() lib/units/beings/player/states/vr/playercarryvr.lua:28
@mods/BeardLib/Hooks/Maps/Hooks.lua:231


Callstack:

  payday2_win32_release_vr  (???)     ???                                                 
  payday2_win32_release_vr  (???)     ???                                                 
  payday2_win32_release_vr  (???)     ???                                                 
  payday2_win32_release_vr  (???)     ???                                                 
  payday2_win32_release_vr  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Main


System information:
Application version : 0.0.2.0
CPU : AMD Ryzen 5 3600 6-Core Processor (6 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : NVIDIA GeForce RTX 4060 [Video:3072,Sys:0,Shared:1023,Vendor:0x10de]
Language : english
Memory : 16294MB 812KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX11 threaded
Sound : Oculus (Headphones (Oculus Virtual Audio Device))

Replies
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If you haven't already solved this (or if anyone else finds this thread), you're using Carry Stacker & VRPlus at the same time, and from my experience they heavily conflict and always crash VR. I think carry stacker as a whole is incompatible with VR.

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