So I just install better bot along with keepers mod to tweak some AI for the bot, I also have useful bot installed, after tweaking I play some heists normal without crashing but when I close the game and open again it keep crash after enter main menu about 20s. Here is the crash log.
Application has crashed: access violation
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
Current thread: Main
Script stack:
load() lib/managers/dynamicresourcemanager.lua:151
_LoadAsset() @mods/BeardLib/Classes/Managers/FileManager.lua:236
LoadAsset() @mods/BeardLib/Classes/Managers/FileManager.lua:258
unit_data() @mods/BeardLib/Hooks/CoreSystem.lua:62
core/lib/managers/coresequencemanager.lua:683
System information:
Application version : 1.143.246
CPU : AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : NVIDIA GeForce GTX 1650 / nvd3dum.dll[32767.65535.65535.65535]
Language : english
Memory : 15808MB 916KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek(R) Audio))