SuperBLT Crashes can someone see why does it crash when it loads a map, it occurs when anytimes it feels
Application has crashed: privileged instruction
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlInitializeExceptionChain
ntdll (???) RtlClearBits
Current thread: Main
Script stack:
original() core/lib/utils/dev/editor/coreworlddefinition.lua:703
_create_massunit() @mods/base/req/core/Hooks.lua:260
original() core/lib/utils/dev/editor/coreworlddefinition.lua:477
create() @mods/base/req/core/Hooks.lua:260
create_world() core/lib/utils/dev/editor/worldholder.lua:110
init_game() lib/setups/gamesetup.lua:728
core/lib/setups/coresetup.lua:424
SuperBLT
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