Payday 2 Crashes Randomly (Even After Removing Mods!)
Below is the error I get in the payday 2 crashlog.
Tue Aug 20 13:19:00 2024
Application has crashed: access violation
Callstack:
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) ???
WSOCK32 (???) ???
WSOCK32 (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
Bug
Replies
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More recent crashlogs
Wed Aug 21 17:58:05 2024
Application has crashed: C++ exception
[File] Cannot read from file "D:\SteamLibrary\steamapps\common\PAYDAY 2\assets\all_114.bundle" => error code 998: Invalid access to memory location. (d:\jenkins\shared-workspace\diesel\engine\dieselx\dieselx\blobs../utility/Archive.cpp:2482)
SCRIPT_STACK
change_material_config() lib/managers/dynamicresourcemanager.lua:230
set_character_visual_state() lib/managers/criminalsmanager.lua:621
update_character_visual_state() lib/managers/criminalsmanager.lua:444
update_character_visual_state() lib/network/base/networkpeer.lua:2494
set_unit() lib/network/base/networkpeer.lua:2458
spawn_unit() lib/network/base/networkpeer.lua:2336
spawn_players() lib/network/base/basenetworksession.lua:1511
update() lib/states/ingamewaitingforplayers.lua:310
update() core/lib/utils/game_state_machine/coregamestatemachine.lua:92
update() lib/setups/setup.lua:940
update() lib/setups/gamesetup.lua:802
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:559
Callstack:
Current thread: Main
Script stack:
change_material_config() lib/managers/dynamicresourcemanager.lua:230
set_character_visual_state() lib/managers/criminalsmanager.lua:621
update_character_visual_state() lib/managers/criminalsmanager.lua:444
update_character_visual_state() lib/network/base/networkpeer.lua:2494
set_unit() lib/network/base/networkpeer.lua:2458
spawn_unit() lib/network/base/networkpeer.lua:2336
spawn_players() lib/network/base/basenetworksession.lua:1511
update() lib/states/ingamewaitingforplayers.lua:310
update() core/lib/utils/game_state_machine/coregamestatemachine.lua:92
update() lib/setups/setup.lua:940
update() lib/setups/gamesetup.lua:802
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:559