📢 PSA: Custom mask mods - Changes required for Payday 2 Update 243

Originally posted by Rex on Steam Discussions

With update 243 we made adjustments to how masks can be customized, which required shader changes that now needs the "material_config" files to be updated.

Custom mod masks will not automatically support this new format so to make it work in the new system you will need to make the following changes!

Rename the render_template from "solid_mask" to "solid_mask:MATS_3" Add material_amounts vector3 parameter Add diffuse_layer0_texture parameter Add diffuse_layer1_texture parameter Add diffuse_layer2_texture parameter

If you are uncertain on how to add these parameters; See the below codeblocks for an old and new version of a mask material.

Old material code block for reference:

<material name="mat_template" unique="true" render_template="solid_mask" version="2"> <diffuse_texture file="units/payday2/masks/msk_template/template_df"/> <bump_normal_texture file="units/payday2/masks/msk_template/template_nm"/> <reflection_texture file="units/payday2/matcaps/matcap_plastic_df"/> <material_texture file="units/payday2/masks/shared_textures/patterns/pattern_no_color_no_material_df"/> <variable value="0 0 0" type="vector3" name="tint_color_a"/> <variable value="0 0 0" type="vector3" name="tint_color_b"/> <variable value="1" type="scalar" name="material_amount"/> </material>

Same material in the new format.

<material name="mat_template" unique="true" render_template="solid_mask:MATS_3" version="2"> <diffuse_texture file="units/payday2/masks/msk_template/template_df"/> <bump_normal_texture file="units/payday2/masks/msk_template/template_nm"/> <reflection_texture file="units/payday2/matcaps/matcap_plastic_df"/> <material_texture file="units/payday2/masks/shared_textures/patterns/pattern_no_color_no_material_df"/> <variable type="scalar" name="material_amount" value="1"/> <variable type="vector3" name="material_amounts" value="2 2 2"/> <diffuse_layer0_texture file="units/payday2/matcaps/matcap_plastic_df"/> <diffuse_layer1_texture file="units/payday2/matcaps/matcap_plastic_df"/> <diffuse_layer2_texture file="units/payday2/matcaps/matcap_plastic_df"/> </material>

I need help! It's not working!

Make sure you have not made changes to "diffuse_texture", "bump_normal_texture", "reflection_texture", "material_texture" or the parameter "material_amount". Check to see if you have the right variable type for your "material_amounts" parameter, it should be "vector3" and NOT "scalar". Make sure the parameters for "tint_color_a" and "tint_color_b" are not present in the material. If all else fails make a comment under this post and someone can point out any mistakes that may have been made.
Freezing (Loud missions only?)
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No crash log cos I have to shut down my game by soft restarting it (restart pc then cancel restart)

I removed a mod and I thought that fixed it? but apparently not?

Im scratching my brain trying to find a mod that would cause a crash (again only during loud missions?)

Lowering my texture/corpse/shadow settings just delayed the inevitable and its getting really annoying.

Mod List P1
Mod List P2

Please advise because despite getting it recently I really love this game to bits. I've tried messing around with the -Xmx launch command, removing mods I think is causing it, lowering in game settings, to no avail.

I've got a 4060Ti 16GB, i5-8400 and my Nvidia driver version is 556.12

Avatar

No crash log cos I have to shut down my game by soft restarting it (restart pc then cancel restart)
I removed a mod and I thought that fixed it? but apparently not?
Im scratching my wordle unlimited brain trying to find a mod that would cause a crash (again only during loud missions?)
Lowering my texture/corpse/shadow settings just delayed the inevitable and its getting really annoying.
Mod List P1
Mod List P2
Please advise because despite getting it recently I really love this game to bits. I've tried messing around with the -Xmx launch command, removing mods I think is causing > it, lowering in game settings, to no avail.
I've got a 4060Ti 16GB, i5-8400 and my Nvidia driver version is 556.12

Alright, loud missions causing crashes, eh? Sounds like a real head-scratcher. My rig isn't pushing a 4060Ti, but those specs should handle this game no problem. So frustrating when tweaks delay but don't solve the core issue.

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