Ammo Pickup Multiplier Calculation
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Hey guys, I just noticed that ammo pickup multipliers on weapon mods prevent Walk-In Closet and Fully Loaded Ace from working.
Anyone knows what file tells the game how to operate that calculation?

Or another way around it, which I don't know if it's even possible - code changing ammo pickup on weapon modifications to specific amount instead of using multiplier, so it can be further affected by skills.

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Actually, maybe there isn't any calculation since the game only recognises one of those numbers, but how does it know which one should be used (modded ammo pickup vs skills vs perk deck). Eh this is such annoying bug, idk why they wouldn't fix it.

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Its a bug?
So any custom attachment that have ammo pickup min-max multiplier will nullify Walk in Closet and Fully Loaded Ace effect?

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Its a bug?
So any custom attachment that have ammo pickup min-max multiplier will nullify Walk in Closet and Fully Loaded Ace effect?

Yes. If you're using DMR kit that decreases your ammo pickup with a multiplier (well, all of them, maybe except for Mauser if it still doesn't impact pickup at all?) then it cancels out Walk-In Closet and Fully loaded Aced. Then additionally to that I found out that AR kit for G3 doesn't increase ammo pickup at all.

When 000 Buckshot used to change your ammo pickup it also probably disabled the Fully Loaded Ace effect. Maybe that's why they got rid of it.
I already reported this bug to OVERKILL.

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