📢 Looking for translators

Hello everyone, yesterday we moved from a hosted weblate to crowdin for translating the site.
Weblate would always break randomly on updates and was just generally slow.

The new project page can be found here: https://crowdin.com/project/modworkshop

That being said, we are looking for people to translate the site for the following languages:

Simplified Chinese French Indonesian Italian Japanese Korean Turkish

The languages: Simplified Chinese, Japanese, Korean and Turkish are in danger of being removed due to not having a translator for some time now.

If you wish to contribute, go to the project page, click on the language you wish to translate and click on join (after creating an account of course).

After that, leave a comment on this thread with your username and language you wish to translate.
You can also help other languages not listed on top.

If you want to translate the site into a language that isn't on the site, leave a comment on the thread. Do note we don't accept RTL languages like arabic due to the site's layout.

It's recommended to join our discord server, there you can receive a role to get notified when you need to translate new stuff.

could anyone explain what this crash could mean?
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Application has crashed: C++ exception
[File] Cannot read from file "D:\Steam\steamapps\common\PAYDAY 2\assets\all_18.bundle" => error code 998: Invalid access to memory location. (d:\jenkins\shared-workspace\diesel\engine\dieselx\dieselx\blobs../utility/Archive.cpp:2470)

SCRIPT_STACK

change_material_config() lib/managers/dynamicresourcemanager.lua:230
activate_callback() core/lib/managers/coresequencemanager.lua:4759
activate() core/lib/managers/coresequencemanager.lua:2017
activate_callback() core/lib/managers/coresequencemanager.lua:2814
activate() core/lib/managers/coresequencemanager.lua:2017
run_sequence() core/lib/managers/coresequencemanager.lua:2478
run_sequence() core/lib/units/coreunitdamage.lua:1224
run_sequence_simple3() core/lib/units/coreunitdamage.lua:1220
run_sequence_simple2() core/lib/units/coreunitdamage.lua:1216
run_sequence_simple() core/lib/units/coreunitdamage.lua:1212
run_sequence_safe() lib/managers/criminalsmanager.lua:478
set_character_visual_state() lib/managers/criminalsmanager.lua:523
original() lib/managers/criminalsmanager.lua:411
update_character_visual_state() @mods/base/req/core/Hooks.lua:265
_pre_beardlib_update_character_visual_state() lib/network/base/networkpeer.lua:2431
update_character_visual_state() @mods/BeardLib/Hooks/PlayerStyleGloveHooks.lua:1502
set_unit() lib/network/base/networkpeer.lua:2395
set_unit() lib/network/handlers/unitnetworkhandler.lua:35
lib/units/beings/player/huskplayermovement.lua:4953


Callstack:

payday2_win32_release  (???)    ???                                               
        payday2_win32_release  (???)    ???                                               
        payday2_win32_release  (???)    ???                                               
        payday2_win32_release  (???)    ???                                               
        payday2_win32_release  (???)    ???                                               
        payday2_win32_release  (???)    ???


Current thread: Main
Script stack:
      change_material_config()  lib/managers/dynamicresourcemanager.lua:230       
          activate_callback()  core/lib/managers/coresequencemanager.lua:4759     
                    activate()  core/lib/managers/coresequencemanager.lua:2017     
          activate_callback()  core/lib/managers/coresequencemanager.lua:2814     
                    activate()  core/lib/managers/coresequencemanager.lua:2017     
                run_sequence()  core/lib/managers/coresequencemanager.lua:2478     
                run_sequence()  core/lib/units/coreunitdamage.lua:1224             
        run_sequence_simple3()  core/lib/units/coreunitdamage.lua:1220             
        run_sequence_simple2()  core/lib/units/coreunitdamage.lua:1216             
        run_sequence_simple()  core/lib/units/coreunitdamage.lua:1212             
          run_sequence_safe()  lib/managers/criminalsmanager.lua:478             
  set_character_visual_state()  lib/managers/criminalsmanager.lua:523             
                    original()  lib/managers/criminalsmanager.lua:411             
update_character_visual_state()  @mods/base/req/core/Hooks.lua:265                 
_pre_beardlib_update_character_visual_state()  lib/network/base/networkpeer.lua:2431             
update_character_visual_state()  @mods/BeardLib/Hooks/PlayerStyleGloveHooks.lua:1502 
                    set_unit()  lib/network/base/networkpeer.lua:2395             
                    set_unit()  lib/network/handlers/unitnetworkhandler.lua:35     
                                lib/units/beings/player/huskplayermovement.lua:4953

I'll try to remove my mods if the crash persist but I'm just curious as to what the crash log means

Replies
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Did you ever figure this out?

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Cannot read from file "D:\Steam\steamapps\common\PAYDAY 2\assets\all_18.bundle" => error code 998: Invalid access to memory location.

The file all_18.bundle is corrupt, malformed, or otherwise broken. So, when the game tried to read a chunk of data from a specific location it failed.

Should be possible to fix this by verifying the game installation through Steam (Properties -> Installed Files -> Verify integrity of game files). IDK if this can destroy installed mods, but to be safe I moved SuperBLT (WSOCK32.dll or IPHLPAPI.dll) along with the modsandassets/mod_overridesfolders out of the game folder and put them back afterwards. Some mods were broken afterwards, but that could be because I've got 100+ installed and have made my own small tweaks to some (mostly fixes tomod.txt` so BLT doesn't whine that they need updated, very little changes to the code of the mods).

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