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AK-12
Version 1.32 | Last Updated: 09-18-2017, 04:11 PM
Filetype: application/octet-stream
MD5: 8db39721c9855d3639275f8644be3006
Status: Public
Views: 15245
Downloads: 3237
6 0
>:3
Submitter (Submissions)

Shortlink:
This mod adds AK-12 as standalone assault rifle. Unlock Level: 38
Weapon will appear as AK-12(AK17) for other players if Gage Russian Weapon Pack DLC is own otherwise M733(AMCAR) will be used.
Optional fednet icon addon can be downloaded from this link.

BeardLib is required.


Extract archive content to "mod_overrides".
Weapon can be used by bots (Henchmen Update).
How to Install Custom Maps, Weapons etc (Beardlib + BLT + Mod_overrides) tutorial by Master Indigo

Recommended mods to use with this custom weapon:
Custom attachments for custom weapons - Adds data of custom attachments to this weapon.
BurstFire - Enables burst fire mode - 3 round burst in 1000 RPM.
AR15 Stock Pack - Adds new stocks (Requires Custom attachments for custom weapons mod).
Auto Fire Sound Fix - Fixes incorrect firing sound RPM on custom weapons that use different RPM values.

Note about uninstalling custom weapons/attachments:
Before removing any custom mods files always sell custom weapons/remove custom attachments from weapons. By not doing so there is chance game will not start anymore due cleanup script didn't managed to remove all not longer existing data and results in crash on save load. To fix that you need install custom mods that was removed and repeat said process.
Alternatively you can use this mod if installing mods back failed:
Custom Weapon Crash Fix by Rokk.
1.32
- Added description for attachments with extra stats.
1.31
- Updated for BeardLib Mods Manager.
- Minor tweaks.
1.3
- Changed base to PD2 AK-12.
- Fire rate reduced to 650 RPM.
- Added data for BurstFire mod: 3 round burst in 1000 RPM.
- Added Molot Grip.
- Added Folding Stock.
- Added AR-15 Stock adapter.
1.22
- Added support for new gadgets.
- Added support for Henchmen Update.
1.21
- Added Zenit DTK-1 Muzzle Brake.
- Added TGP-A Suppressor.
1.2
- Tweaked stats.
- Removed support for custom attachments and they will be handled by separate mod - Custom attachments for custom weapons
1.19
- Fixed missing data for "OKP-7 Sight".
- Adjusted SVK-12 stats.
1.18
- Added support for "OKP-7 Sight" mod.
- Fixed incorrect stats on SVK-12 barrel.
- Changed firing sound to AK74.
1.17
- Corrected ammo pickup rate (U127.1).
- Fixed some barrel extension was not visible on barrel.
1.16
- Added support for "45 Degree Red-dot Sight" and "Reconnaissance Sight" attachments.
- Replaced accuracy penalty on Quad-stack magazine with 20% slower reload.
1.15
- Added support for "GiTS Carry Handle Sight" mod.
- Added support for "Zeiss Z-Point Reflex Sight" mod.
1.14
- Added support for "Coyote Sight" mod.
- Added support for "Hologram sight" mod.
- Added support for "Trijicon ACOG TA31F-RMR Scope" mod.
1.13
- Adjusted stats.
1.12
- Small tweaks.
- Adjusted stats.
1.11
- Small tweaks.
- Added support for upcoming custom sights.
1.1
- Fixed sharp edges on some models.
- Added support for custom sights: Kobra and CompM4s (will be released later).
1.04
- Fixed firing sound when using unsuppressed SVK-12 barrel.
- Fixed SVK-12 model.
1.03
- Fixed unlock level/weapon cost.
1.02
- Fixed missing stance_mod for C-More Railway.
- Added quad stack magazine.
Model/texture - Battlefield 4 (DICE/EA)

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08-13-2017, 07:43 AM
do u have bearlib and blt installed?

07-26-2017, 01:49 PM
I downloaded this mod correctly, but when I go in game the weapon is not appearing, what to do? P. s Sorry for my English I'm from Russia.

06-21-2017, 11:41 PM
@Madname©: Custom weapons cant conflict with base game weapons check crash.txt due its caused by something else.

06-21-2017, 09:32 PM
Conflicts with AK 17 causing crash

05-29-2017, 01:38 PM
@Yamaitsukami: No.

05-29-2017, 12:25 PM
is it possible to add a M203 to this gun?

03-29-2017, 09:07 PM
Why aren't I able to buy the AK-12 as a rifle?

02-21-2017, 10:49 PM
@[ACPL] Herr Lutter: No

02-21-2017, 09:10 PM
Is it possible to get the sights closer to the face, instead of them being so in the middle of the gun?

01-23-2017, 10:24 PM
Thank you good sir :)

01-23-2017, 06:34 PM
@BigBadBat: Fixed.

01-23-2017, 02:21 AM
Nice update but there is a small problem, the OKP sight isn't in the AK12 mods, the sounds got updated and the stats too.

01-21-2017, 03:53 PM
Well, that update killed off the DMR mod for this.

09-17-2016, 03:53 PM
@Tenshinen: Custom weapons are more complicated than masks so no possible yet.

09-17-2016, 12:44 PM
Custom masks are possible to be seen by other players who also own the mask mod. Would it be possible to use the same tech for weapons? The way it works for masks is it checks if both players have a mask of a specific ID. Such as "pdth_troll_dallas" for the troll pack. Do weapons have these too?

08-29-2016, 01:32 PM
@prezidento #23: Not possible.

08-29-2016, 12:54 PM
I had no idea that this was even possible, you along with all the other people who made weapons for the game are fantastically amazing!

08-29-2016, 12:52 PM
As for the anims, what about the Saiga-12 animation? The character cocks the gun without looking at the charging handle (he doesnt flip the gun over), so the illusion that he isn't even grabbing the charging handle could be preserved.

08-27-2016, 05:24 PM
Nice work making this look decent in-game.

08-25-2016, 10:38 PM
pls new animation