Report Mod
SKS
Version 1.55 | Last Updated: 10-04-2017, 06:04 PM
Status: Public
Views: 8405
Downloads: 2720
12 0
>:3
Author (Submissions)

Shortlink:
This mod adds SKS as standalone semi-automatic rifle. Unlock Level: 50
Weapon will appear as SVD(Grom) for other players if Gage Russian Weapon Pack DLC is own otherwise M733(AMCAR) will be used.
Optional fednet icon addon can be downloaded from this link.

BeardLib is required.


Extract archive content to "mod_overrides".
Weapon can be used by bots (Henchmen Update).
How to Install Custom Maps, Weapons etc (Beardlib + BLT + Mod_overrides) tutorial by Master Indigo

Recommended mods to use with this custom weapon:
SKS - Camo Addon - Adds 8 camos for weapon.
Russian Weapons - Sight Pack - Adds EKP-1S-03 Kobra sight (Requires Custom attachments for custom weapons mod).
Custom attachments for custom weapons - Adds data of custom attachments to this weapon.

Note about uninstalling custom weapons/attachments:
Before removing any custom mods files always sell custom weapons/remove custom attachments from weapons. By not doing so there is chance game will not start anymore due cleanup script didn't managed to remove all not longer existing data and results in crash on save load. To fix that you need install custom mods that was removed and repeat said process.
Alternatively you can use this mod if installing mods back failed:
Custom Weapon Crash Fix by Rokk.
1.55
- Improved mod script.
1.54
- Fixed weapon was using incorrect ammo_pickup index.
1.53
- Updated for BeardLib Mods Manager.
- Minor tweaks.
- Adjusted mod attachments stats.
1.52
- Updated for U145.
1.51
- Added support for new gadgets.
- Added support for Henchmen Update.
1.5
- Reworked whole mod using SVD base.
- Tweaked stats.
- Textures and models was greatly improved.
- Added Short Barrel.
- Added TAPCO Magazine.
- Added PBS-1 Suppressor.
1.42
- Removed weapontweakdata hook.
1.41
- Removed support for custom attachments and they will be handled by separate mod - Custom attachments for custom weapons
1.4
- Small tweaks.
- Added Zenit DTK-2 Muzzle Brake
- Added EKP-1S-03 Kobra Sight
- Added Leupold Optics DeltaPoint Pro
- Added PSO-1 Scope
- Added Zenit DTK-4 Kochevnic Suppressor
1.33
- Added support for "OKP-7 Sight" mod.
1.32
- Added support for "45 Degree Red-dot Sight" and "Reconnaissance Sight" attachments.
1.31
- Fixed inconsistent zoom levels on sights.
- Added support for "GiTS Carry Handle Sight" mod.
- Added support for "Zeiss Z-Point Reflex Sight" mod.
1.3
- Added support for "Coyote Sight" mod.
- Added support for "Hologram sight" mod.
- Added support for "Trijicon ACOG TA31F-RMR Scope" mod.
1.29
- Rail is now added with gadgets.
- Adjusted stats.
1.28
- Added support for upcoming custom sights.
1.27
- Fixed sharp edges on some models.
- Added support for custom sights: Kobra and CompM4s (will be released later).
1.26
- Fixed unlock level/weapon cost.
1.25
- Small tweaks.
1.23
- Fixed missing stance_mod for C-More Railway.
1.22
- Added auto updates.
- Adjusted Tapco normal map.
- Improved attachments icons (Thanks to White_3Designer's "For Inventory Icon setup REBORN" mod)
1.21
- Improved menu icon (Thanks to White_3Designer's "For Inventory Icon setup REBORN" mod)
- SKS is now locked to semi.
1.2
- 3rd time.. ACOG is now usable.
- Added optional camos
- Improved model and textures.
1.1
- Fixed Competitor's Compensator was missing.
- Mount is now added with optics.
- Small tweaks.
Model/texture - Survarium (Vostok Games)
SKS-D model/texture - Insurgency (New World Interactive)
Tapco stock, receiver model/texture - Battlefield 4 (DICE/EA)

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05-24-2017, 06:59 PM
@Nebby: Check if you have latest version of mod installed.

05-24-2017, 06:47 PM
It says it can be used by bots however I don't have the option to equip it on them

04-05-2017, 04:37 PM
@Gimmeh Jibbs!: It didn't fit anymore after base change so was removed.

04-02-2017, 06:21 PM
Did the PSO get moved to the Russian Sight Pack?

03-15-2017, 08:53 PM
@[ACPL] Herr Lutter: More like no animations available.

03-15-2017, 07:37 PM
Any plans to add 30 round mag in the future, or no models avaible? ;)

03-06-2017, 09:52 PM
Ahhh this brings me back some memories from dayz.

02-11-2017, 01:47 AM
Can u make the H&K416 next? i love that gun but i dont want the imprecise bootleg and his Beta C-Mag

02-08-2017, 02:58 PM
Can u doing "leupold deltapoint" standalone sight for all primary weapons?

10-18-2016, 08:45 PM
MOD ASSETS UPDATE REQUIRED!
MOD ASSETS UPDATE REQUIRED!
MOD ASSETS UPDATE REQUIRED!
MOD ASSETS UPDATE REQUIRED!
MOD ASSETS UPDATE REQUIRED!
MOD ASSETS UPDATE REQUIRED!

at least you are not chargin 5$ bucks or something for some 2 weapons pack dlc.


L U V Y O U and your work, keep it up, proud of you.

09-04-2016, 05:00 AM
|e.e|JONATURBO, You have to drop the SKS file into the mod overrides folder, and that goes for most of these other custom weapons.

08-28-2016, 03:35 AM
Someone can help me i dont know how install this mod

08-22-2016, 10:06 AM
@Ellie: Revision is correct try updating it manually.

08-22-2016, 02:02 AM
was the mod revision or something messed up? i keep getting prompts to update this even after updating it

08-21-2016, 09:52 PM
i tryed to updated in game and it didnt even have a name and it got stucked in 216 kb so i have to download it manually

08-21-2016, 09:00 PM
@Tenshinen: That happens only with "Combat Sight" ?

08-21-2016, 08:20 PM
The little weapon mod loading bar gets stuck if you try to apply the Combat Sight to this gun. Pretty gamebreaking as it prevents you from doing anything.

08-21-2016, 06:13 PM
Add Youre TOZ-34 to custom weapons :D

08-21-2016, 04:24 PM
@Rasmus: Should be fixed now.

08-21-2016, 03:39 PM
So, this is a bit odd, but I've been having the MOLOT Side Mount drop as a weapon mod at the card screen. Not sure if that's intentional or an unavoidable issue with the mod, but figured it's weird enough that it might need checking out.