The burgertown M4A1 is a jack of all trades weapon as is usual for the M4A1 in shooters. Originally it was supposed be one gun, but we ran into compatibility issues so it got split into two weapons.
The Grenadier/one with M203 will appear to others as the Little Friend/417 with M203 and is unlocked at level 41.
The SOPMOD/one with Vertical grip will appear to others as the CAR4/M4A1 and is unlocked at level 4.
We were contacted for just the MW2 build, but there's actually 6 builds I "intended" for:
Spoiler!
- MW2 (default)
- COD4 M4A1
- COD4 M16A4 Grenadier
- MW3 M4A1
- Scarface 1983's Little Friend
- BO1 Op40 M16
I actually had to limit myself on the buildable clones because the file size would have bloated badly. That being said, if you have other mods I've done, you actually gain a few extra parts:
Spoiler!
- Heartbeat Sensor compatible
- BOCW XM4: Commando Strap, Backwards Troy Rear Sight
- Black Ops 6 Colt 723: Colt Clamshell Handguard, XM177 Flash Moderator, CAR15 Stock w/ Riser
- If you have Weaponlib, you also gain access to two sound attachments.
Known Issues:
- Bolt catch and Bolt carrier group does not properly lock back/open on empty because masavik baked them into the reload animation and assumed you would immediately reload
Probable Future Asked Questiosn?
Q: Where M26 MASS?
A: It was originally supposed to be on the little friend animations and originally was planned to detect the Siege C8SFW for the shotgun, but Masavik did the troll move of tempting me with new hold animations.
Q: Since this is just on a variant of the Fnuxray M4A1 animation, does this mean we can backport this to vanilla weapons?
A: Feel free to unironically yoink the launcher and animations, but good luck fighting the payday netcode.
Q: Where Remington masterkey?
A: just use the C8 SFW, nobody actually used the masterkey when most of the modern warfare trilogy ARs had TTKs of around a quarter of a second
COD4 Remastered Multiplayer and MW2 Remastered skeletons don't play nice with each other despite the liberal asset reuse.


