In blender duplicate the cape and on the dupe go into Edit Mode and select all vertices then click the Mesh tab > Normals > Flip, then merge it with the non duplicated cape on the edges. If done correctly the cape will be visible from the front and backside in-game.
If this is confusing just search up "how to flip normals in blender"
In blender duplicate the cape and on the dupe go into Edit Mode and select all vertices then click the Mesh tab > Normals > Flip, then merge it with the non duplicated cape on the edges. If done correctly the cape will be visible from the front and backside in-game.
If this is confusing just search up "how to flip normals in blender"
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