The TTI TR-1 Ultralight is unlocked at level 40 and will appear to others as the M16/AMR16.
This TR-1 by default tries to live up to its double tapping depiction in John Wick 2: 128 damage, 700 RPM, and a LVPO and offset RMR combo to flexibly engage targets at a variety of ranges.
Stat Notes
Spoiler!
128 damage is admittedly rather high for a 5.56 rifle ... but I think most people will let it slide to feel like Wick and solidly double tap every target they see. Just remember that the TR-1 is locked on semi-auto by default, because even the Continental obeys US Gun Laws so Taran Butler can get people to buy his overpriced 3 gun products.
700 RPM sounds kind of ridiculous for a rifle locked to semi-auto, but the TR-1's Hiperfire Reflex Trigger is apparently REALLY sensitive and lets you spam rounds pretty quick. Also, 700 RPM by default saves me from having to play with the fire rate for when you install the Auto Sear...
Ammo pickup is 2-3.5 by default. This might feel a bit tight for a weapon that only gets two shot headshots, but it should be fine with enough practice.
The base magazine size is one of the TR-1's notable strengths due to its base 30 round PMAG and 5 round extension. You can equip other AR mags if you wish.
The notable weaknesses of the TR-1 are in total ammo capacity and in concealment. Ammo capacity for the TR-1 is rather sparse at 3 spare mags/90 total rounds, but this is to keep it roughly balanced as a DMR. The TR-1 is prepped for a fight, not for skulking around in the shadows, so I balanced the concealment to be as if you equipped comparable combat oriented attachments on the vanilla M16/AMR16. I don't particularly recommend trying to build the gun for concealment, but you get all the usual AR attachment support to help you make an abomination of a weapon to stuff it into places it shouldn't belong to.
If you want something with more punch, use the 6mm ARC ammo conversion. This is explicitly for people who want to use the gun with Berserker and bumps your damage up to 168 like most of the other DMR weapons. This comes at the expense of your magazine capacity and a bit of fire rate and ammo pickup rate. Also, there seem to be no models of 6mm ARC and 6mm ARC magazines on the internet to my knowledge, so, uh, just pretend you installed a 6mm ARC follower in your mags. Idk
If you want something more familiar and assault-rifle-y, then install the Auto Sear. This allows you to fire in full auto (actually, it seemed to lock the gun in full auto to my testing), but the Auto Sear reduces your damage back down to the comparable CAR4/M4A1 tier and bumps your ammo pickup to roughly on par with the M4A1. The damage nerf makes 0 sense in universe, so just know it's a gameplay balance thing. Also, yes, I do include the auto sear denoted by the extra pin in the lower receiver, but I'm too lazy to change the markings on the receiver to include a full auto marking.
Known Issues
- On empty, you'll notice there's actually some ammo inside the chamber when inspecting the locked back bolt carrier. This is caused by an oversight made with the caused by a change in the animation side. Unfortunately, I'm not sure it's fixable at the moment, given PlayBONK's busy IRL status.
- There's no reload sounds because I pretty much stopped development when PlayBONK got promoted.
Probable Future Asked Questions:
Q: Wait a second, you didn't clone (x) correctly!
A: I do note that I wasn't exactly able to clone the rifle used 100%, as there's a functional limit to my budget.
List of Noted Parts Errors:
Spoiler!
-The charging handle used is a BCM Mod 3 Charging Handle instead of the BCM Mod 4 Charging Handle. You smack the bolt catch anyways, so the clone incorrect-ness is not too big of a loss in my eyes.
-The optic used is the Trijicon AccuPower, not the AccuPoint. The only (legal) Accupoint model I know of is $14 on sale, $20 when not on sale, and from someone whose asset quality looks suspect. Yeah no, I think I'll just stick with the slightly clone incorrect AccuPower model which came from a respected asset source, is half the price at $6 during sales, and comes with reticles.
-The optic mount used is a Geissele 30mm Super Precision mount, neither the LaRue 1.93'' QD LT135 Mount used in the movie nor not the Aero Precision 30mm Ultralight Scope Mount that the commercial TR-1 Ultralight comes with from the TTI online shop. I do not consider it worth the money to get a custom LaRue/Aero Precision scope mount when I will inevitably just hack it down for purposes of Modern Sights.
Q: Hey didn't Mira already do the TR-1 in 5.56? What's different about this one?
A: She used modified vanilla assets and she doesn't have an awful sense of humor, unlike me.
Q: Can we get some BCM MCMR rails and a shorty barrel like a 10.3/11.5? I would like to use this in a dodge setup, to play fast and agile just like Wick!
A: No, because a shorty with some close quarters optic like that HK416 clone from the first movie would have actually been logical for Wick to use in the confined spaces of the catacombs. So in the true John Wick spirit of Taran Butler's advertising segments interfering with good tactical choices, you're stuck with a 14.5 inch barreled AR (but you can take off the LPVO for a traditional close quarters sight). If it makes you feel better, you can install a longer barrel to comply with American barrel length laws.
Q: Can this just outright replace the vanilla Contractor/TTI TR-1 and or the vanilla North Star/Saint Victor? Or can you add these parts to those vanilla weapons?
A: what are vanilla weapons
Q: Can you make this a sniper rifle?
A: Isn't the vanilla 7.62 TR-1 already one of the best weapons in the game because of Graze?
I guess if you really want to break the game even harder, you can arbitrarily force this into the sniper rifle category by adding some code. I really have no clue if it will grant you Graze without weaponlib, but the code would be:
"<categories>"
<value_node value="snp"/>
"</categories>"
Remove the quotations around the categories tags. I only put them there so MWS's text won't bug. Also worth noting the TR-1 doesn't pierce armor and shields by default, so you need to arbitrarily add that in yourself.


