Ports the Los Angeles Police Department faction from Restoration Mod to vanilla as reskins for DCPD.
Below is a summary on how each enemy is affected:
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- Metropolitan beat cops now resemble LA cops, and the jacket-wearing cop also no longer wears a jacket.
- FBI agents now have different faces and their clothes are more desaturated. M4 agents now have sunglasses, while balaclava agents have different vests.
- SWAT lights now have tan helmets, dark blue jumpsuits, and rolled-up sleeves. Riflemen no longer have goggles, while shotgunners have yellow goggles and helmet torches.
- SWAT heavies now have tan helmets and shoulder pads, along with yellow visors and dark blue jumpsuits (rifleman design is also used for SWAT Shields). Shotgunners also have a fence over their visors and shotgun shells.
- SWAT snipers now wear yellow goggles and are colored similarly to the lights.
- FBI lights now have a black-and-blue color scheme, with shoulder pads and exposed faces. Riflemen have black helmets and yellow goggles, while shotgunners wear brown beanies and yellow sunglasses.
- FBI heavies now have dark green armor and black helmets, with riflemen having yellow visors and shotgunners having gray masks with yellow eyeholes.
- FBI Shields look similar to lights, but with black balaclavas and gray masks.
- GenSec lights are now dark green and black in color and have FBI logos on them. Riflemen and shotgunners have exposed faces and black helmets, with shotgunners also having night-vision goggles and a different skin color. Submachinegunners have tan hats, black balaclavas, and rolled-up sleeves (design also used for GenSec Shields and, in Streamlined Heisting, GenSec Snipers).
- GenSec heavies are colored similarly to the lights and have different shoulder pads. Riflemen have yellow visors, while shotgunners have yellow goggles and shotgun shells.
- Tasers no longer have visors and now have yellow sunglasses and black balaclavas.
- Cloakers now have solid black jumpsuits with the SPOOC logo on their arms.
- Bulldozers now have transparent visors. Blackdozers also have a different face, while Skulldozers have a dark green camo and a bird's skull on their faceplates.
- Medics are based on the Actually SO MUCH WIN Enemies Medics, with transparent goggles and white gloves. Riflemen no longer have white shells, while shotgunners have lifted-up goggles, shotgun shells, and a shoulder pad on each arm rather than just one.
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A few other additions:
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- Beat cops and FBI agents (excluding C45 agents) will have randomized faces.
- Cop cars now have tinted windows.
- Heavies will emit visor-shattering or metallic-plinking effects when you pop their helmets.
- The enemy G36 now resembles an M146 to fit in better with GenSec's new aesthetics.
- Mods that use HopLib (such as Kill Feed and Floating Healthbars) will refer to GenSec lights and heavies as FBI Elite SWATs and FBI Elite Heavy SWATs respectively.
- Bulldozers will emit cloth puff effects when you shoot them.
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Q&A
Q: Why do the cop cars have tinted windows?
A: Because the cops inside the car are part of the car's model, and their faces may not match those of the cops that come out of the car, so the windows were tinted to hide this.
Q: How are the GenSec guys in this mod different than the ones in FBI Elites Replace GenSec Responders?
A: While the designs themselves are pretty much the same, my version adds visor-shattering and makes HopLib mods refer to them as FBI Elites.
Q: Does this mod work in Streamlined Heisting?
A: It should work fine considering that screenshots were taken with it and that GenSec Snipers are affected.
Q: Do you plan on porting more Resmod factions in the future?
A: I think I will.
Credits
- Nelson01023 for working on most of the models
- Reno and badatnames for making the base designs for the FBI tier
- Jarey_ for also making a few assets
- Pyatosin for making the Taser's helmet