Weapon semi-commissioned by Asian Rifleman Nya.
The great animation work, as always, is done by PlayBONK.
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Stat Notes: Just take the Saiga 12G stats from Sae's Shotgun overhaul and apply it here.
Known Issues:
-Some stocks may not perfectly fit on or align with Akinaro's oddly scaled buffer tube. There is not much I can do about getting every single stock perfectly right; I already had to scale down Akinaro's buffer tube by 15% so most stocks would look okay.
-Your left wrist will slightly clip inside the TTI flared magwell. I could have instead used the SKO12 (VD12) hold animation, but the wrists on the SKO12 make the gun feel out of character for John Wick.
Q: Left rail gadget?
A: I suspected the gadget would clip with the left thumb in the idle pose, even if the left rail gadget position is more accurate to the movie.
Q: Why isn't Dragon's Breath equipped by default?
A: It originally was a default attachment, but then a few testers pointed out that equipping Tombstone slugs would cause the Dragons Breath muzzle effects/death animation to play instead of the proper Tombstone ones.
Q: TTI MPX?
A: I had a prototype that was functional in terms of being usable in game. Sadly, with all of the known animators being busy, I am afraid it will be mothballed for a long time. I could make it an exclusive kit for the vanilla MPX, but quite a few people already did so.
Q: TTI Benelli M2?
A: I wish, I had a plan regarding its funny MatchsaverZ.
Sadly, all of the known animators are very busy with real life stuff, so I might have to make it an Ultima exclusive kit as a last resort.