Keycard Melee Weapon
This mod adds a new melee weapon: a keycard.
Its stats are as follows:
Damage: 10 (40 at full charge)
Knockdown: 0
Charge Time: 2 seconds
Range: 100
Concealment: 30
Now that I think about it, this is a pretty terrible weapon.
Notice
- The weapon is not usable as an actual keycard. Although, I added a file in the Downloads tab that grants one keycard in the form of mission equipment upon starting a mission, so long as you have the keycard melee weapon eqiupped. The file is called "Keycard Melee Gives Real Keycard".
- The main.xml includes
dlc="armored_transport"
because I wanted the weapon to somewhat appear like a base game item. If the weapon is locked due to a lack of Armored Transport DLC, please let me know and I can remedy this. - I think the model edits I made broke the weapon preview. The keycard is upside down and off-center. Not sure how to fix this without messing up the in-game model position.
For modders
- This weapon's internal ID is labeled as
bank_manager_key
, not to be confused with the mission equipment that shares the same name. based_on="switchblade"
refers to the firstperson animations the weapon will use. In this case, the keycard uses the switchblade animations. Anything can work, but don't expect great results.- I added an extra menu icon texture for the people that like to use the Fednet inventory icons. It's located in
assets\guis\dlcs\mods\textures\pd2\blackmarket\icons\melee_weapons\fednet
.
Trivia
Spoiler!
- I used Matthelzor's Bow Andrewson's Golden Masterplan Card as a base for this mod. I figured it would be a good idea to start and work with it considering it's also a keycard-like item.
- I got inspired by Mira's Crowbar Standalone. I thought it would be cool to try and make a different mission equipment usable as a weapon. I picked the keycard because it's a common item and it's really dumb. Sky's the limit when you can use a giant spoon as a weapon...
- Extra inspiration came from Dr_Newbie's Crowbar Standalone Plus to make the script that gives you a keycard when the keycard weapon is equipped. In hindsight, I feel like my mod is a lot more powerful than Dr_Newbie's considering the keycard has a lot more uses than the crowbar does. You can sequence break the shit out of some missions.
All files go into mod_overrides.
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