Weapon commissioned by columbus.
Thanks to PlayBONK for porting the animations from SCP Secret Laboratory!
(link here)
The MG36 will appear to others as the G36C/JP36 and is unlocked at level 20.
The MG36 blends elements of the AR/LMG classes, mostly aiming to replicate its feel from SCP Secret Laboratory: great for mowing down SCPs (or Chaos Agents) with a blistering fast RPM, low recoil, and modest damage output.
In exchange, the MG36 has worse total ammo capacity and worse ammo pickup rates compared to the vanilla G36C/the RPK.
Stat Notes:
Spoiler!
The RPM is set to 900 by commission request even if the original game had a modest 750 RPM.
The damage is set to 70 to help replicate the feel of the gun in Secret Laboratory. It's rather low for the LMG class, but is a substantial improvement over the low damage of the vanilla G36C.
Accuracy is subpar at 48, but usable enough in the typical Payday engagement ranges.
Stability is rather high for a LMG at 56. Combined with the intentionally low kick values by commission request and the ability to mount optics, and you can actually fire off some controlled bursts at range with the MG36.
Concealment is 5, same as the vanilla RPK. You can attempt to make it concealed with a few attachments, but LMGs are not weapons of subtlety anyways, so idk why you're even bothering.
The total ammo capacity is 2 mags worth of 100 rounds, or 200 total rounds. Lower than the vanilla G36C, but still quite a lot of ammo.
The ammo pickup rates are 5.5-6.5 by default, both as part of a commission request and to offset the general strengths of the gun. This is still ammo efficient provided your aim is decent enough, but holding down the trigger for too long is likely to result in burning through your total ammo faster than you can replenish it.
Known Issues
-Depending on your FOV, you might notice some errors in the animation.
