Weapon commissioned by Matchbreakers.
Thanks to PlayBONK for the animation work!
The Dutch Colonial Madsen Machine Gun is unlocked at level 30 and will appear to others as the KSP58/FN MAG.
The Madsen Machine Gun functions somewhere between the Akron/HCAR's ranged capabilities and the Versteckt 51D/HK51B's spray and pray style.
The Madsen packs a hell of a punch, it can fairly accurately snipe enemies from range (for a machine gun), you can somewhat use it in a dodge build (not great but useable), and you can use iron sights but no optics (we aren't like Call of Duty failguard ... or ResMod).
In exchange, you need to deal with some bad stats due to the Madsen being one of the earliest mass produced machine guns of the 20th century: it fires at a slow fire rate of 515 RPM, has a limited mag size of 25 (40 with the extended mag), and has limited total ammunition capacity at 125 total rounds.
Stat Notes:
Spoiler!
The RPM is set to 515, matching Battlefield 5 and cementing this weapon as a medium to long range weapon, not a buzzsaw that can burst down Medicdozers.
Damage was set to 115 due to this Dutch colonial variant being chambered in 6.5x53mmR, comparable to but slightly less powerful than the 7.62x51mm LMGs that hit 120 damage.
Concealment was set to a base of 13 to reflect this specific Madsen being the short barreled Dutch colonial variant. You "can" run the Madsen in dodge setups, albeit not being so great compared to even more compact weapons and/or weapons with higher RPM to fish for crits.
The accuracy and stability of the Madsen are noticeably higher than usual at 60 and 56 respectively. This is to reflect the Madsen being designed as a defensive weapon for shutting down enemy advances. You can also further increase your stability by mounting up on the bipod. which works like the vanilla bipod (minus nonexistent animations due to a limit on budget).
Ammo pickup is set to 4.5-6, roughly on par with the HK51B. It should be plenty as long as your aim is decent.
The total ammo capacity of the Madsen is poor for an LMG, limited to 125 rounds (5 of the default 25 round mags).
Known Issues:
-If you are playing at a high FOV, you will notice the fingers going through the stock. This was noticed early in the development process: I asked Matchbreakers if the hold animation as is was okay or if it was time to make PlayBONK make a whole new set of custom hold animations. No custom hold animations were made.
Q: Madsen Light Automatic Rifle?
A: Yep, that is on the todo list.