Weapon commissioned by Neily
Preview:
Info and Stats
The Biotic Rifle will appear to others as the R93 and is unlocked at level 10.
The Biotic Rifle behaves identically to its depiction in Overwatch (by default): shooting allies applies a heal to the ally while shooting enemies applies an initial hit of damage and then damage over time. However, the Biotic Rifle also packs a few quirks that you'll need to adjust to regarding Payday.
- The player healing effect only works if the target also has the Biotic Rifle mod installed as well. (They do not need to have it equipped- they just need it installed)
- Your healing effect only applies to NPC allies if you are the host.
- By default, the Biotic Rifle cannot hit headshots or score Critical Hits for purposes of skills/damage. The rifle does penetrate armor, so it is likely easier to aim for the body rather than the head as Payday teaches you to.
- By default, the Biotic Rifle does not penetrate multiple enemies/walls/shields, seeing as it's a rifle which shoots syringes that stick in the target.
- The rifle does benefit from Graze, but Graze only benefits from the initial hit of damage and not the DOT.
If you prefer a different style of play such as a traditional sniper rifle, then look to the ammo types with skin changes by commission request.
Exact Ammo Type Stats:
(Note: These are the base stats, and are subject to any damage bonuses/penalties, eg. Perk card 8 "Fast and Furious")
Spoiler!
Standard Ammo Damage:
-Heals allies/damages enemies depending on the target hit
-Cannot crit with headshots.
-Damages enemies in a tick, each tick is applied over time with 4 ticks total.
Damage ticks are applied in the following sequence:
10 is initial impact.
Rapid Damage overtime equating 1s for 20 damage per tick for 3 ticks.
(10 > 20 > 20 > 20 = 70)
-Standard Ammo Healing:
Impact for 2HP. Heal over Time for 1HP for 3 ticks.
Rapid Heal Over time for 1s
( 2 > 1 > 1 > 1 = 5 )
Alternate Ammo types:
-Shrike Rounds: Red Ring: Swaps to a Critical Dose at the cost of no longer being able to heal allies.
( + Weapon damage ticks increased. Impact: 100, DOT: 150. { 100 > 75 > 50 > 25 = 250 }
( + Weapon Can Now Land Headshots and Pierce )
( - Can no longer heal Allies )
( - 40 Stability, + 8 Accuracy, -32 Doses, +1 Concealment )
-Junker Rounds: Yellow Ring: Crafted from the Scraps of JunkerTown while on the escape from Cairo.
( Increased FireRate and Magazine Size at the cost of Accuracy and Stability )
( + FireRate up 50%, Magazine Increased By 4 doses )
( - 20 Accuracy, 32 Stability, -3 Concealment )
-Overwatch Rounds: Blue Ring: Increase Healing Darts Efficiency at a heavy cost to Ammo and damage.
( Doubles Healing Ticks.( 4 > 2 > 2 > 2 = 10 )
( Damage Ticks Reduced ( (5 > 10 > 15 > 10 = 40)
( - 20 Stability, +4 Accuracy, -12 Doses, )


