This mod applies the color on the description of the skills.
This mod is compatible with game patch 2.1.4 (Smash & Grab).
This is a .locres mod, it has compatibility issues with other mods that changes .locres files.
Instructions
Install ColoredSkillsDescription_P.pak and only 1 color style (check below chapter)!
- Copy the .pak files into
PAYDAY3/Content/Paks/~mods
path. Create the~mods
folder if necessary. - Add
-fileopenlog
to PAYDAY 3 launch options.
Make sure to do not copy more than 1 color style in ~mods
folder!
Color Styles
PAK file name | Compatibility | Color palette from MOD |
---|---|---|
ColoredSkillsTextStyles_CyrilDeRoach_P.pak | Full | Colored Skills and Buffs - Updated mod by @cyrilderoach |
ColoredSkillsTextStyles_Vlad_P.pak | Full | Colored Skills and Buffs - Reworked mod by @vmerc |
ColoredSkillsTextStyles_Candy_P.pak | Limited(1) | Colored Buffs mod |
ColoredSkillsTextStyles_Sydch_P.pak | Limited (1) | sydch's UI mod |
Install only 1 color palette of this mod!
You don't know which color palette to use: use ColoredSkillsTextStyles_CyrilDeRoach_P.pak
Notes
(1) - This mod is not intended to be installed alongside other mods that changes .locres file. Indeed compatibility issues still persist on .locres file.
Optional
You can download separately the Skills Text Styles, if you want to use this color palette for other .locres mods.
This optional download is meant to be installed alongside the Real Weapon Names mod or the Shortened Weapon Names mod.
Check Downloads section.
Q&A
Q: I still read ingame <Skills2>GRIT</>
and <Skills3>EDGE</>
. How can I solve?
A: You need to install the proper Text Style package, check Color Styles section to find you preferred color palette. Default configuration of this mod requires to install two packages: ColoredSkillsDescription_P.pak and one between the available Text Color Styles, pick ColoredSkillsTextStyles_CyrilDeRoach_P.pak if don't know what to choose.
Q: Something still does not work. How can I solve?
A: There might be still compatibility issues between your installed mods.
Tools

So I decided to do small test with this mod and this mod and they seem to conflict each other causing the other not to work.
If it was possible for you to combine these or at least give an advise how to combine them that'd be great. (It has something to do with DT_ChatRichTextStyles.uasset)
Cheers.
The most elegant way to address this and similar scenarios, is to remove the build-in default "TextStyles" from the ColoredSkillsDescription_P.pak and have specific .pak file for different color styles, to let each user choose the preferable "TextStyle" from a list of available .paks.
I will do this small refactor on my mod.
The ColoredChat mod have already the required (Skills2 and Skills3) styles in the DT_ChatRichTextStyles.uasset, it will be safe to use refactored ColoredSkillsDescription_P.pak with ColoredChat mod.
Another story is to make work together 3 mods: this mod, ColoredChat and another mod for "Colored Buffs", in a way that skills color for texts and buffs matches.
Try to install new ColoredSkillsDescription_P.pak v2.0.0, now comes without built-in text styles.
@anubi I'll see if I can tweak the mods around and get the result I seek, so far the problem I have right now is:
aaand yeah I forgot to mention the Colored Names mod which works with the Colored Chat mod.
Have some screenshots showing what I mean: https://imgur.com/a/wX5Qn6u
(tested with the v2.0.0 version)
Thanks for any help in advance.
@npete I did some tests having only following mods installed:
These mods works together, I don't see conflicts.
Another story if you want to change colors and you installed also another pak from this mod, like ColoredSkillsTextStyles_[...]_P.pak
In this case there is a conflict on the DT_ChatRichTextStyles database.
@anubi Yeah I did want to change colors so it's certainly the textstyles.
I'll try to edit the file and pack it see how this turns out to work.
@anubi I'm sorry for bothering you with this still, but I have tried to edit the TextStyles file and cook it so I can test it in game.
However I have no idea on how to get the modified json to be cooked in the UE so I can pak it for it to work in game.
Knowing you had to edit the file I want to ask you how to get this to work, if you do not mind of course.
(What I tried doing was to add the values from Colored Chat to your CDR TextStyles, but I do not know how to get it to work in the game... unless it's simpler than I think it is.)
@npete I will be more pedantic here just in case new entries will read this and want to start modding.
The issue: I see a strange <PlayerName_0> ... </> in game.
The reason: the two mods edit the same file (DT_ChatRichTextStyles), making different changes in that file, the game engine loads 1 file only, if there are many files the engine loads only 1 version of the file according to a priority algorithm, the game loaded the DT_ChatRichTextStyles that does not contain the PlayerName_0 style.
The solution: make the game engine to load a version of the file (DT_ChatRichTextStyles) that contains all the required styles.
The task: merge the conflict file (DT_ChatRichTextStyles) in a way that contains all the required styles and make sure the game engine loads this instead of others.
First step I usually do: understand the changes of both mods.
My mod adds 2 styles (Skills2 and Skills3). ColoredChat adds 4 styles (PlayerName_0, ..., PlayerName_4).
I notice that ColoredChat contains also Skills2 and Skills3 styles, cool.
Then, I see 2 ways: (1) adding the 4 PlayerName_* into my version of DT_ChatRichTextStyles, or (2) change the 3 Skills* colors in the ColoredChat version.
Choose the way you prefer. Use UAssetGUI to read/edit/save the .uasset file. Once you finish with UAssetGUI, you can pak it into a new mod.
Once you got a .pak, you can play with engine-loading-priority setting a file name in higher lexicographic order.
@anubi Well then UAssetGUI seems to do a bit more than I thought.
I'll play around with this at some point and give you the .pak from the result for people willing to use it.
@anubi Alright I think this should be it.
Here's the page if you want to include it or something and these text styles should work fine with your .locres as well as mine and with the other mods.
I didn't include vlad's colored icons because I couldn't really get the values or some kind but it shouldn't be a major issue.
thanks a lot for the help.
@npete I will do the same for Vlad's styles and upload all. It's harmless to include some styles that this mod by default does not use, but it's convenient to have for compatibility. Thanks