improves old payday 2 by using code from newer versions of game, as well as gives small performance increase by removing useless effects. (As well as adding my own additions that should make your options on builds much more flexible)
list of changes:
dodge increased for all armors by +10 and ghost skill tier boosts give +10 extra dodge for some reason edited values from playertweakdata or something do not work so not touching this. originally wanted to do this to make dodge at least somewhat viable since armor is the meta.
max amount of bots increased from 2 to 3. i mean, what happened to my man hokston?
max amount of corpses is set to 0, which means that their despawn cooldown should start as soon as you kill somebody in loud.
plans to do:
fix ugly ass reticle on surgeon sight
replace master plan with old blueprints
make bots faster
give armors extra dodge to make dodge playstyle viable
Rebalance some weapons because M308/CAR-4 + Bronco/Loco is overused
give bots more health
give bots M308 (listen, i'm not a gunsexual, but M308 is HOT.)
Buff Sentry guns because my inner engineer wants to have more gun that does not instantly die.