Renames the fake weapons names to their real counterparts.
Supports Skills custom styles (<Skills1>, <Skills2>, <Skills3>).
The project is meant to be multi-language.
Variants
- zRealWeaponModNamesMulti_P.pak
- zRealWeaponModNamesSkillsMulti_P.pak
- zRealWeaponNamesMulti_P.pak
- zRealWeaponNamesSkillsMulti_P.pak
Variant | Weapon Names | Weapon Mod Names | Support for colored text Skills | Dependencies |
---|---|---|---|---|
zRealWeaponModNamesMulti_P.pak | Yes | Yes (EN only) | No | No |
zRealWeaponModNamesSkillsMulti_P.pak | Yes | Yes (EN only) | Yes | Yes (1) |
zRealWeaponNamesMulti_P.pak | Yes | No | No | No |
zRealWeaponNamesSkillsMulti_P.pak | Yes | No | Yes | Yes (1) |
Install only 1 variant of this mod!
All versions of main mod can be found as separate subfolder in the MAIN compressed archive, usually a 7z, in the Download section.
You don't know which variant of the mod to pick: use zRealWeaponNamesMulti_P.pak
Notes
(1) - A mod with custom Text Styles should be installed, otherwise you will see strange skills description ingame, like <Skills2>GRIT</> or <Skills3>EDGE</>. I suggest to download ColoredSkillsTextStyles from Colored Skills Description - Updated mod (the optional download).
Game version
This mod is compatible with game patch 2.1.2 (Party Powder Heist & Armor 2.0).
Using this mod with different game versions might bring to untranslated text.
Be patient for future game patch mod compatibility.
Addon
This mod is available as addon for Sydch's UI.
Specific addon versions of can be found as separate subfolder in the ADDON compressed archive, usually a 7z, in the Download section.
Roadmap
- localize weapon mods to all cultures
- find a solution for the known compatibility issues
Known compatibility issues
This mod might not be compatible alongside other mods that changes any text on the screen, making this mod or the other mod not fully working.
Compatibility issues may raise if installed alongside Colored Buffs, Continental Coins, Useful Descriptions or any other mod that changes the Game.locres files.
The game loads the mods according to a PAK order logic.
When more than one mod changes the same file, the file contained in the PAK with higher priority wins, discarding the changes on the same file made by lower priority PAKs.
Tools
Credits
- Internet Movie Firearms Database (https://www.imfdb.org/wiki/Payday_3) for weapon names.
- Superb Soap (https://x.com/superb_soap), for Syntax Error DLC, Boys in Blue DLC, Houston Breakout, Fear and Greed weapon names and all mod names.
- korethis, for Syntax Error DLC, Houston Breakout weapon names.
- azzoriff, for reviewing Boys in Blue DLC weapon names
This is an edit of:
- https://modworkshop.net/mod/44299 by Nelly
- https://modworkshop.net/mod/43896 by HW12Dev

Hey dude, quick question. When it comes to changing the names of weapon presets how would that work. Cause there are 2 presets (Old Faithful and the new Queen's Revenge) that are basically just completely different weapons (Colt Model 733 and Knights Armament Company KS-1) but they are still labeled as a CAR-4.
I'm also ready for the release of Boys In Blue, I'll send you my spreadsheet hopefully the same day as the release
Easy. Almost every "word" you see in the screen (if game is developed properly) is inserted in a way that is localizable. Here mechanism follows the Key-Value technique. Game contains keys, default values and localized values. Localized values are inside a file called Game.locres. "Old Faithful" have "INVENTORY_PRESET_Promo1" key. I just need to overwrite the localized value for that key. New "Queen's Revenge" is not yet published in the code.
Hey, do these have real counterparts?
@anubi Yeah, I'm still working on the weapon mods. But for now I can give you these for now
ATK-7 - Heckler & Koch MP5A2
Adelig RG5 - Heckler & Koch G3A3
Bullkick 500 - Smith & Wesson 500
MX 63 - Knights Armament Company LAMG
I will also give an updated version of the MX 63's description, as the final sentence makes no sense when using the real name
@superbsoap I added new DLC weapon mods resources in the same shared spreadsheet. Feel free to edit it. Take your time.
@superbsoap the ATK-7 is a H&K MP5A1 as far as I know, but I might be wrong
@averageengineerenjoyer
Well if it was you wouldn't refer to it as the "MP5A1" just MP5. And it's an MP5A2 based on the stock.EDIT: I guess you could refer to as MP5A1, but I have never heard anyone use it :P
@anubi I'm currently traveling so I have way less free time. Like I said, I will get the weapon mods to you as soon as possible
@superbsoap just letting you know, the MX 63 is actually closer to the KAC LAMG. The heat shield on the Stoner 96 has a different design and it has more holes on the top of its receiver.
@azzoriff Yeah okay, that was my bad